+bool LuaEntitySAO::collideWithObjects(){
+ return m_prop.collideWithObjects;
+}
+
+/*
+ PlayerSAO
+*/
+
+// No prototype, PlayerSAO does not need to be deserialized
+
+PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
+ const std::set<std::string> &privs, bool is_singleplayer):
+ ServerActiveObject(env_, v3f(0,0,0)),
+ m_player(player_),
+ m_peer_id(peer_id_),
+ m_inventory(NULL),
+ m_damage(0),
+ m_last_good_position(0,0,0),
+ m_time_from_last_punch(0),
+ m_nocheat_dig_pos(32767, 32767, 32767),
+ m_nocheat_dig_time(0),
+ m_wield_index(0),
+ m_position_not_sent(false),
+ m_armor_groups_sent(false),
+ m_properties_sent(true),
+ m_privs(privs),
+ m_is_singleplayer(is_singleplayer),
+ m_animation_speed(0),
+ m_animation_blend(0),
+ m_animation_sent(false),
+ m_bone_position_sent(false),
+ m_attachment_parent_id(0),
+ m_attachment_sent(false),
+ // public
+ m_moved(false),
+ m_inventory_not_sent(false),
+ m_hp_not_sent(false),
+ m_breath_not_sent(false),
+ m_wielded_item_not_sent(false),
+ m_physics_override_speed(1),
+ m_physics_override_jump(1),
+ m_physics_override_gravity(1),
+ m_physics_override_sneak(true),
+ m_physics_override_sneak_glitch(true),
+ m_physics_override_sent(false)
+{
+ assert(m_player);
+ assert(m_peer_id != 0);
+ setBasePosition(m_player->getPosition());
+ m_inventory = &m_player->inventory;
+ m_armor_groups["fleshy"] = 100;
+
+ m_prop.hp_max = PLAYER_MAX_HP;
+ m_prop.physical = false;
+ m_prop.weight = 75;
+ m_prop.collisionbox = core::aabbox3d<f32>(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
+ // start of default appearance, this should be overwritten by LUA
+ m_prop.visual = "upright_sprite";
+ m_prop.visual_size = v2f(1, 2);
+ m_prop.textures.clear();
+ m_prop.textures.push_back("player.png");
+ m_prop.textures.push_back("player_back.png");
+ m_prop.colors.clear();
+ m_prop.colors.push_back(video::SColor(255, 255, 255, 255));
+ m_prop.spritediv = v2s16(1,1);
+ // end of default appearance
+ m_prop.is_visible = true;
+ m_prop.makes_footstep_sound = true;
+}
+
+PlayerSAO::~PlayerSAO()
+{
+ if(m_inventory != &m_player->inventory)
+ delete m_inventory;
+
+}
+
+std::string PlayerSAO::getDescription()
+{
+ return std::string("player ") + m_player->getName();
+}
+
+// Called after id has been set and has been inserted in environment
+void PlayerSAO::addedToEnvironment(u32 dtime_s)
+{
+ ServerActiveObject::addedToEnvironment(dtime_s);
+ ServerActiveObject::setBasePosition(m_player->getPosition());
+ m_player->setPlayerSAO(this);
+ m_player->peer_id = m_peer_id;
+ m_last_good_position = m_player->getPosition();
+}
+
+// Called before removing from environment
+void PlayerSAO::removingFromEnvironment()
+{
+ ServerActiveObject::removingFromEnvironment();
+ if(m_player->getPlayerSAO() == this)
+ {
+ m_player->setPlayerSAO(NULL);
+ m_player->peer_id = 0;
+ m_env->savePlayer(m_player->getName());
+ m_env->removePlayer(m_player->getName());