-private:
- float m_timer1;
- float m_age;
-};
-
-// Prototype (registers item for deserialization)
-TestSAO proto_TestSAO(NULL, v3f(0,0,0));
-
-/*
- ItemSAO
-
- DEPRECATED: New dropped items are implemented in Lua; see
- builtin/item_entity.lua.
-*/
-
-class ItemSAO : public ServerActiveObject
-{
-public:
- u8 getType() const
- { return ACTIVEOBJECT_TYPE_ITEM; }
-
- float getMinimumSavedMovement()
- { return 0.1*BS; }
-
- static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
- const std::string &data)
- {
- std::istringstream is(data, std::ios::binary);
- char buf[1];
- // read version
- is.read(buf, 1);
- u8 version = buf[0];
- // check if version is supported
- if(version != 0)
- return NULL;
- std::string itemstring = deSerializeString(is);
- infostream<<"create(): Creating item \""
- <<itemstring<<"\""<<std::endl;
- return new ItemSAO(env, pos, itemstring);
- }
-
- ItemSAO(ServerEnvironment *env, v3f pos,
- const std::string itemstring):
- ServerActiveObject(env, pos),
- m_itemstring(itemstring),
- m_itemstring_changed(false),
- m_speed_f(0,0,0),
- m_last_sent_position(0,0,0)
- {
- ServerActiveObject::registerType(getType(), create);
- }
-
- void step(float dtime, bool send_recommended)
- {
- ScopeProfiler sp2(g_profiler, "step avg", SPT_AVG);
-
- assert(m_env);
-
- const float interval = 0.2;
- if(m_move_interval.step(dtime, interval)==false)
- return;
- dtime = interval;
-
- core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
- collisionMoveResult moveresult;
- // Apply gravity
- m_speed_f += v3f(0, -dtime*9.81*BS, 0);
- // Maximum movement without glitches
- f32 pos_max_d = BS*0.25;
- // Limit speed
- if(m_speed_f.getLength()*dtime > pos_max_d)
- m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
- v3f pos_f = getBasePosition();
- v3f pos_f_old = pos_f;
- v3f accel_f = v3f(0,0,0);
- f32 stepheight = 0;
- moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
- pos_max_d, box, stepheight, dtime,
- pos_f, m_speed_f, accel_f);
-
- if(send_recommended == false)
- return;
-
- if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
- {
- setBasePosition(pos_f);
- m_last_sent_position = pos_f;
-
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
- if(m_itemstring_changed)
- {
- m_itemstring_changed = false;
-
- std::ostringstream os(std::ios::binary);
- // command (1 = update itemstring)
- writeU8(os, 1);
- // itemstring
- os<<serializeString(m_itemstring);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
- }
-
- std::string getClientInitializationData(u16 protocol_version)
- {
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // itemstring
- os<<serializeString(m_itemstring);
- return os.str();
- }
-
- std::string getStaticData()
- {
- infostream<<__FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // itemstring
- os<<serializeString(m_itemstring);
- return os.str();
- }
-
- ItemStack createItemStack()
- {
- try{
- IItemDefManager *idef = m_env->getGameDef()->idef();
- ItemStack item;
- item.deSerialize(m_itemstring, idef);
- infostream<<__FUNCTION_NAME<<": m_itemstring=\""<<m_itemstring
- <<"\" -> item=\""<<item.getItemString()<<"\""
- <<std::endl;
- return item;
- }
- catch(SerializationError &e)
- {
- infostream<<__FUNCTION_NAME<<": serialization error: "
- <<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
- return ItemStack();
- }
- }
-
- int punch(v3f dir,
- const ToolCapabilities *toolcap,
- ServerActiveObject *puncher,
- float time_from_last_punch)
- {
- // Take item into inventory
- ItemStack item = createItemStack();
- Inventory *inv = puncher->getInventory();
- if(inv != NULL)
- {
- std::string wieldlist = puncher->getWieldList();
- ItemStack leftover = inv->addItem(wieldlist, item);
- puncher->setInventoryModified();
- if(leftover.empty())
- {
- m_removed = true;
- }
- else
- {
- m_itemstring = leftover.getItemString();
- m_itemstring_changed = true;
- }
- }
-
- return 0;
- }
-
- bool getCollisionBox(aabb3f *toset) {