+ f->liquid_viscosity = WATER_VISC;
+#ifndef SERVER
+ if(!opaque_water)
+ f->vertex_alpha = WATER_ALPHA;
+ f->post_effect_color = video::SColor(64, 100, 100, 200);
+ if(f->special_material == NULL && g_texturesource)
+ {
+ // Flowing water material
+ f->special_material = new video::SMaterial;
+ f->special_material->setFlag(video::EMF_LIGHTING, false);
+ f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
+ f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
+ f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
+ f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
+ AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
+ g_texturesource->getTextureId("water.png")));
+ f->special_material->setTexture(0, pa_water1->atlas);
+ f->special_atlas = pa_water1;
+ }
+#endif
+
+ i = CONTENT_LAVA;
+ f = &content_features(i);
+ f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
+ f->used_texturenames["lava.png"] = true;
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = false;
+ f->light_source = LIGHT_MAX-1;
+ f->solidness = 0; // Drawn separately, makes no faces
+ f->visual_solidness = 2;
+ f->walkable = false;
+ f->pointable = false;
+ f->diggable = false;
+ f->buildable_to = true;
+ f->liquid_type = LIQUID_FLOWING;
+ f->liquid_alternative_flowing = CONTENT_LAVA;
+ f->liquid_alternative_source = CONTENT_LAVASOURCE;
+ f->liquid_viscosity = LAVA_VISC;
+ f->damage_per_second = 4*2;
+#ifndef SERVER
+ f->post_effect_color = video::SColor(192, 255, 64, 0);
+ if(f->special_material == NULL && g_texturesource)
+ {
+ // Flowing lava material
+ f->special_material = new video::SMaterial;
+ f->special_material->setFlag(video::EMF_LIGHTING, false);
+ f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
+ f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
+ f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
+ f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ AtlasPointer *pa_lava1 = new AtlasPointer(
+ g_texturesource->getTexture(
+ g_texturesource->getTextureId("lava.png")));
+ f->special_material->setTexture(0, pa_lava1->atlas);
+ f->special_atlas = pa_lava1;
+ }
+#endif
+
+ i = CONTENT_LAVASOURCE;
+ f = &content_features(i);
+ f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
+ f->used_texturenames["ladder.png"] = true;
+ if(new_style_water)
+ {
+ f->solidness = 0; // drawn separately, makes no faces
+ }
+ else // old style
+ {
+ f->solidness = 2;
+#ifndef SERVER
+ TileSpec t;
+ if(g_texturesource)
+ t.texture = g_texturesource->getTexture("lava.png");
+
+ //t.alpha = 255;
+ //t.material_type = MATERIAL_ALPHA_VERTEX;
+ //t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
+ f->setAllTiles(t);
+#endif
+ }
+ f->param_type = CPT_LIGHT;
+ f->light_propagates = false;
+ f->light_source = LIGHT_MAX-1;
+ f->walkable = false;
+ f->pointable = false;
+ f->diggable = false;
+ f->buildable_to = true;
+ f->liquid_type = LIQUID_SOURCE;
+ f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f->liquid_alternative_flowing = CONTENT_LAVA;
+ f->liquid_alternative_source = CONTENT_LAVASOURCE;
+ f->liquid_viscosity = LAVA_VISC;
+ f->damage_per_second = 4*2;
+#ifndef SERVER
+ f->post_effect_color = video::SColor(192, 255, 64, 0);
+ if(f->special_material == NULL && g_texturesource)
+ {
+ // Flowing lava material
+ f->special_material = new video::SMaterial;
+ f->special_material->setFlag(video::EMF_LIGHTING, false);
+ f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
+ f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
+ f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
+ f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ AtlasPointer *pa_lava1 = new AtlasPointer(
+ g_texturesource->getTexture(
+ g_texturesource->getTextureId("lava.png")));
+ f->special_material->setTexture(0, pa_lava1->atlas);
+ f->special_atlas = pa_lava1;
+ }
+#endif