- content_t i;
- ContentFeatures *f = NULL;
-
- i = CONTENT_STONE;
- f = nodemgr->getModifiable(i);
- f->setAllTextures("stone.png");
- f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->often_contains_mineral = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
- setStoneLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_GRASS;
- f = nodemgr->getModifiable(i);
- f->setAllTextures("mud.png^grass_side.png");
- f->setTexture(0, "grass.png");
- f->setTexture(1, "mud.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
- setDirtLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_GRASS_FOOTSTEPS;
- f = nodemgr->getModifiable(i);
- f->setAllTextures("mud.png^grass_side.png");
- f->setTexture(0, "grass_footsteps.png");
- f->setTexture(1, "mud.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
- setDirtLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_MUD;
- f = nodemgr->getModifiable(i);
- f->setAllTextures("mud.png");
- f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setDirtLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_SAND;
- f = nodemgr->getModifiable(i);
- f->setAllTextures("sand.png");
- f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setDirtLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_GRAVEL;
- f = nodemgr->getModifiable(i);
- f->setAllTextures("gravel.png");
- f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setGravelLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_SANDSTONE;
- f = nodemgr->getModifiable(i);
- f->setAllTextures("sandstone.png");
- f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
- setDirtLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_CLAY;
- f = nodemgr->getModifiable(i);
- f->setAllTextures("clay.png");
- f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("CraftItem lump_of_clay 4");
- setDirtLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_BRICK;
- f = nodemgr->getModifiable(i);
- f->setAllTextures("brick.png");
- f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("CraftItem clay_brick 4");
- setStoneLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_TREE;
- f = nodemgr->getModifiable(i);
- f->setAllTextures("tree.png");
- f->setTexture(0, "tree_top.png");
- f->setTexture(1, "tree_top.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setWoodLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_JUNGLETREE;
- f = nodemgr->getModifiable(i);
- f->setAllTextures("jungletree.png");
- f->setTexture(0, "jungletree_top.png");
- f->setTexture(1, "jungletree_top.png");
- f->param_type = CPT_MINERAL;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setWoodLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_JUNGLEGRASS;
- f = nodemgr->getModifiable(i);
- f->drawtype = NDT_PLANTLIKE;
- f->visual_scale = 1.3;
- f->setAllTextures("junglegrass.png");
- f->setInventoryTexture("junglegrass.png");
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->air_equivalent = false; // grass grows underneath
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->walkable = false;
- setLeavesLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_LEAVES;
- f = nodemgr->getModifiable(i);
- f->drawtype = NDT_ALLFACES_OPTIONAL;
- f->setAllTextures("leaves.png");
- //f->setAllTextures("[noalpha:leaves.png");
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
- f->extra_dug_item_rarity = 20;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setLeavesLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_CACTUS;
- f = nodemgr->getModifiable(i);
- f->setAllTextures("cactus_side.png");
- f->setTexture(0, "cactus_top.png");
- f->setTexture(1, "cactus_top.png");
- f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setWoodLikeMaterialProperties(f->material, 0.75);
-
- i = CONTENT_PAPYRUS;
- f = nodemgr->getModifiable(i);
- f->drawtype = NDT_PLANTLIKE;
- f->setAllTextures("papyrus.png");
- f->setInventoryTexture("papyrus.png");
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->walkable = false;
- setLeavesLikeMaterialProperties(f->material, 0.5);
-
- i = CONTENT_BOOKSHELF;
- f = nodemgr->getModifiable(i);
- f->setAllTextures("bookshelf.png");
- f->setTexture(0, "wood.png");
- f->setTexture(1, "wood.png");
- // FIXME: setInventoryTextureCube() only cares for the first texture
- f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
- //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- setWoodLikeMaterialProperties(f->material, 0.75);
-
- i = CONTENT_GLASS;
- f = nodemgr->getModifiable(i);
- f->drawtype = NDT_GLASSLIKE;
- f->setAllTextures("glass.png");
- f->light_propagates = true;
- f->sunlight_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
- setGlassLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_FENCE;
- f = nodemgr->getModifiable(i);
- f->drawtype = NDT_FENCELIKE;
- f->setInventoryTexture("fence.png");
- f->setTexture(0, "wood.png");
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->air_equivalent = true; // grass grows underneath
- f->selection_box.type = NODEBOX_FIXED;
- f->selection_box.fixed = core::aabbox3d<f32>(
- -BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
- setWoodLikeMaterialProperties(f->material, 0.75);
-
- i = CONTENT_RAIL;
- f = nodemgr->getModifiable(i);
- f->drawtype = NDT_RAILLIKE;
- f->setInventoryTexture("rail.png");
- f->setTexture(0, "rail.png");
- f->setTexture(1, "rail_curved.png");
- f->setTexture(2, "rail_t_junction.png");
- f->setTexture(3, "rail_crossing.png");
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->air_equivalent = true; // grass grows underneath
- f->walkable = false;
- f->selection_box.type = NODEBOX_FIXED;
- setDirtLikeMaterialProperties(f->material, 0.75);
-
- i = CONTENT_LADDER;
- f = nodemgr->getModifiable(i);
- f->drawtype = NDT_SIGNLIKE;
- f->setAllTextures("ladder.png");
- f->setInventoryTexture("ladder.png");
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- f->wall_mounted = true;
- f->air_equivalent = true;
- f->walkable = false;
- f->climbable = true;
- f->selection_box.type = NODEBOX_WALLMOUNTED;
- setWoodLikeMaterialProperties(f->material, 0.5);
-
- // Deprecated
- i = CONTENT_COALSTONE;
- f = nodemgr->getModifiable(i);
- f->setAllTextures("stone.png^mineral_coal.png");
- f->is_ground_content = true;
- setStoneLikeMaterialProperties(f->material, 1.5);
-
- i = CONTENT_WOOD;
- f = nodemgr->getModifiable(i);
- f->setAllTextures("wood.png");
- f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setWoodLikeMaterialProperties(f->material, 0.75);
-
- i = CONTENT_MESE;
- f = nodemgr->getModifiable(i);
- f->setAllTextures("mese.png");
- f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setStoneLikeMaterialProperties(f->material, 0.5);
-
- i = CONTENT_CLOUD;
- f = nodemgr->getModifiable(i);
- f->setAllTextures("cloud.png");
- f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-
- i = CONTENT_AIR;
- f = nodemgr->getModifiable(i);
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->sunlight_propagates = true;
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->air_equivalent = true;
-
- i = CONTENT_WATER;
- f = nodemgr->getModifiable(i);
- f->drawtype = NDT_FLOWINGLIQUID;
- f->setAllTextures("water.png");
- f->alpha = WATER_ALPHA;
- f->setInventoryTextureCube("water.png", "water.png", "water.png");
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->liquid_type = LIQUID_FLOWING;
- f->liquid_alternative_flowing = CONTENT_WATER;
- f->liquid_alternative_source = CONTENT_WATERSOURCE;
- f->liquid_viscosity = WATER_VISC;
- f->post_effect_color = video::SColor(64, 100, 100, 200);
- f->setSpecialMaterial(0, MaterialSpec("water.png", false));
- f->setSpecialMaterial(1, MaterialSpec("water.png", true));
-
- i = CONTENT_WATERSOURCE;
- f = nodemgr->getModifiable(i);
- f->drawtype = NDT_LIQUID;
- f->setAllTextures("water.png");
- f->alpha = WATER_ALPHA;
- f->setInventoryTextureCube("water.png", "water.png", "water.png");
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->liquid_type = LIQUID_SOURCE;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->liquid_alternative_flowing = CONTENT_WATER;
- f->liquid_alternative_source = CONTENT_WATERSOURCE;
- f->liquid_viscosity = WATER_VISC;
- f->post_effect_color = video::SColor(64, 100, 100, 200);
- // New-style water source material (mostly unused)
- f->setSpecialMaterial(0, MaterialSpec("water.png", false));
-
- i = CONTENT_LAVA;
- f = nodemgr->getModifiable(i);
- f->drawtype = NDT_FLOWINGLIQUID;
- f->setAllTextures("lava.png");
- f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
- f->param_type = CPT_LIGHT;
- f->light_propagates = false;
- f->light_source = LIGHT_MAX-1;
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->liquid_type = LIQUID_FLOWING;
- f->liquid_alternative_flowing = CONTENT_LAVA;
- f->liquid_alternative_source = CONTENT_LAVASOURCE;
- f->liquid_viscosity = LAVA_VISC;
- f->damage_per_second = 4*2;
- f->post_effect_color = video::SColor(192, 255, 64, 0);
- f->setSpecialMaterial(0, MaterialSpec("lava.png", false));
- f->setSpecialMaterial(1, MaterialSpec("lava.png", true));
-
- i = CONTENT_LAVASOURCE;
- f = nodemgr->getModifiable(i);
- f->drawtype = NDT_LIQUID;
- f->setAllTextures("lava.png");
- f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
- f->param_type = CPT_LIGHT;
- f->light_propagates = false;
- f->light_source = LIGHT_MAX-1;
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->liquid_type = LIQUID_SOURCE;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->liquid_alternative_flowing = CONTENT_LAVA;
- f->liquid_alternative_source = CONTENT_LAVASOURCE;
- f->liquid_viscosity = LAVA_VISC;
- f->damage_per_second = 4*2;
- f->post_effect_color = video::SColor(192, 255, 64, 0);
- // New-style lava source material (mostly unused)
- f->setSpecialMaterial(0, MaterialSpec("lava.png", false));
-
- i = CONTENT_TORCH;
- f = nodemgr->getModifiable(i);
- f->drawtype = NDT_TORCHLIKE;
- f->setTexture(0, "torch_on_floor.png");
- f->setTexture(1, "torch_on_ceiling.png");
- f->setTexture(2, "torch.png");
- f->setInventoryTexture("torch_on_floor.png");
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->sunlight_propagates = true;
- f->walkable = false;
- f->wall_mounted = true;
- f->air_equivalent = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->light_source = LIGHT_MAX-1;
- f->selection_box.type = NODEBOX_WALLMOUNTED;
- f->selection_box.wall_top = core::aabbox3d<f32>(
- -BS/10, BS/2-BS/3.333*2, -BS/10, BS/10, BS/2, BS/10);
- f->selection_box.wall_bottom = core::aabbox3d<f32>(
- -BS/10, -BS/2, -BS/10, BS/10, -BS/2+BS/3.333*2, BS/10);
- f->selection_box.wall_side = core::aabbox3d<f32>(
- -BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10);
- setConstantMaterialProperties(f->material, 0.0);
-
- i = CONTENT_SIGN_WALL;
- f = nodemgr->getModifiable(i);
- f->drawtype = NDT_SIGNLIKE;
- f->setAllTextures("sign_wall.png");
- f->setInventoryTexture("sign_wall.png");
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->sunlight_propagates = true;
- f->walkable = false;
- f->wall_mounted = true;
- f->air_equivalent = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- if(f->initial_metadata == NULL)
- f->initial_metadata = new SignNodeMetadata(NULL, "Some sign");
- setConstantMaterialProperties(f->material, 0.5);
- f->selection_box.type = NODEBOX_WALLMOUNTED;
-
- i = CONTENT_CHEST;
- f = nodemgr->getModifiable(i);
- f->param_type = CPT_FACEDIR_SIMPLE;
- f->setAllTextures("chest_side.png");
- f->setTexture(0, "chest_top.png");
- f->setTexture(1, "chest_top.png");
- f->setTexture(5, "chest_front.png"); // Z-
- f->setInventoryTexture("chest_top.png");
- //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- if(f->initial_metadata == NULL)
- f->initial_metadata = new ChestNodeMetadata(NULL);
- setWoodLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_LOCKABLE_CHEST;
- f = nodemgr->getModifiable(i);
- f->param_type = CPT_FACEDIR_SIMPLE;
- f->setAllTextures("chest_side.png");
- f->setTexture(0, "chest_top.png");
- f->setTexture(1, "chest_top.png");
- f->setTexture(5, "chest_lock.png"); // Z-
- f->setInventoryTexture("chest_lock.png");
- //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- if(f->initial_metadata == NULL)
- f->initial_metadata = new LockingChestNodeMetadata(NULL);
- setWoodLikeMaterialProperties(f->material, 1.0);