- if(tsrc == NULL)
- dstream<<"INFO: Initial run of content_mapnode_init with "
- "tsrc=NULL. If this segfaults, "
- "there is a bug with something not checking for "
- "the NULL value."<<std::endl;
- else
- dstream<<"INFO: Full run of content_mapnode_init with "
- "tsrc!=NULL"<<std::endl;
-
- // Read some settings
- bool new_style_water = g_settings->getBool("new_style_water");
- bool new_style_leaves = g_settings->getBool("new_style_leaves");
- bool invisible_stone = g_settings->getBool("invisible_stone");
- bool opaque_water = g_settings->getBool("opaque_water");
-
- content_t i;
- ContentFeatures *f = NULL;
-
- i = CONTENT_STONE;
- f = &content_features(i);
- f->setAllTextures(tsrc, "stone.png");
- f->setInventoryTextureCube("stone.png", "stone.png", "stone.png", tsrc);
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->often_contains_mineral = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
- setStoneLikeMaterialProperties(f->material, 1.0);
- if(invisible_stone)
- f->solidness = 0; // For debugging, hides regular stone
-
- i = CONTENT_GRASS;
- f = &content_features(i);
- f->setAllTextures(tsrc, "mud.png^grass_side.png");
- f->setTexture(tsrc, 0, "grass.png");
- f->setTexture(tsrc, 1, "mud.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
- setDirtLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_GRASS_FOOTSTEPS;
- f = &content_features(i);
- f->setAllTextures(tsrc, "mud.png^grass_side.png");
- f->setTexture(tsrc, 0, "grass_footsteps.png");
- f->setTexture(tsrc, 1, "mud.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
- setDirtLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_MUD;
- f = &content_features(i);
- f->setAllTextures(tsrc, "mud.png");
- f->setInventoryTextureCube("mud.png", "mud.png", "mud.png", tsrc);
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setDirtLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_SAND;
- f = &content_features(i);
- f->setAllTextures(tsrc, "sand.png");
- f->setInventoryTextureCube("sand.png", "sand.png", "sand.png", tsrc);
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setDirtLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_GRAVEL;
- f = &content_features(i);
- f->setAllTextures(tsrc, "gravel.png");
- f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png", tsrc);
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setGravelLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_SANDSTONE;
- f = &content_features(i);
- f->setAllTextures(tsrc, "sandstone.png");
- f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png", tsrc);
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
- setDirtLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_CLAY;
- f = &content_features(i);
- f->setAllTextures(tsrc, "clay.png");
- f->setInventoryTextureCube("clay.png", "clay.png", "clay.png", tsrc);
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("CraftItem lump_of_clay 4");
- setDirtLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_BRICK;
- f = &content_features(i);
- f->setAllTextures(tsrc, "brick.png");
- f->setInventoryTextureCube("brick.png", "brick.png", "brick.png", tsrc);
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("CraftItem clay_brick 4");
- setStoneLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_TREE;
- f = &content_features(i);
- f->setAllTextures(tsrc, "tree.png");
- f->setTexture(tsrc, 0, "tree_top.png");
- f->setTexture(tsrc, 1, "tree_top.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setWoodLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_JUNGLETREE;
- f = &content_features(i);
- f->setAllTextures(tsrc, "jungletree.png");
- f->setTexture(tsrc, 0, "jungletree_top.png");
- f->setTexture(tsrc, 1, "jungletree_top.png");
- f->param_type = CPT_MINERAL;
- //f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setWoodLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_JUNGLEGRASS;
- f = &content_features(i);
- f->setInventoryTexture("junglegrass.png", tsrc);
- f->used_texturenames["junglegrass.png"] = true;
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- //f->is_ground_content = true;
- f->air_equivalent = false; // grass grows underneath
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
- f->walkable = false;
- setLeavesLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_LEAVES;
- f = &content_features(i);
- f->light_propagates = true;
- //f->param_type = CPT_MINERAL;
- f->param_type = CPT_LIGHT;
- //f->is_ground_content = true;
- if(new_style_leaves)
- {
- f->solidness = 0; // drawn separately, makes no faces
- f->visual_solidness = 1;
- f->setAllTextures(tsrc, "leaves.png");
- f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png", tsrc);
- }
- else
- {
- f->setAllTextures(tsrc, "[noalpha:leaves.png");
- }
- f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
- f->extra_dug_item_rarity = 20;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setLeavesLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_CACTUS;
- f = &content_features(i);
- f->setAllTextures(tsrc, "cactus_side.png");
- f->setTexture(tsrc, 0, "cactus_top.png");
- f->setTexture(tsrc, 1, "cactus_top.png");
- f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png", tsrc);
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setWoodLikeMaterialProperties(f->material, 0.75);
-
- i = CONTENT_PAPYRUS;
- f = &content_features(i);
- f->setInventoryTexture("papyrus.png", tsrc);
- f->used_texturenames["papyrus.png"] = true;
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
- f->walkable = false;
- setLeavesLikeMaterialProperties(f->material, 0.5);
-
- i = CONTENT_BOOKSHELF;
- f = &content_features(i);
- f->setAllTextures(tsrc, "bookshelf.png");
- f->setTexture(tsrc, 0, "wood.png");
- f->setTexture(tsrc, 1, "wood.png");
- // FIXME: setInventoryTextureCube() only cares for the first texture
- f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png", tsrc);
- //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png", tsrc);
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- setWoodLikeMaterialProperties(f->material, 0.75);
-
- i = CONTENT_GLASS;
- f = &content_features(i);
- f->light_propagates = true;
- f->sunlight_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
- f->visual_solidness = 1;
- f->setAllTextures(tsrc, "glass.png");
- f->setInventoryTextureCube("glass.png", "glass.png", "glass.png", tsrc);
- setGlassLikeMaterialProperties(f->material, 1.0);
-
- i = CONTENT_FENCE;
- f = &content_features(i);
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
- f->air_equivalent = true; // grass grows underneath
- f->setInventoryTexture("fence.png", tsrc);
- f->used_texturenames["fence.png"] = true;
- setWoodLikeMaterialProperties(f->material, 0.75);
-
- i = CONTENT_RAIL;
- f = &content_features(i);
- f->setInventoryTexture("rail.png", tsrc);
- f->used_texturenames["rail.png"] = true;
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
- f->air_equivalent = true; // grass grows underneath
- f->walkable = false;
- f->selection_box.type = NODEBOX_FIXED;
- setDirtLikeMaterialProperties(f->material, 0.75);
-
- i = CONTENT_LADDER;
- f = &content_features(i);
- f->setInventoryTexture("ladder.png", tsrc);
- f->used_texturenames["ladder.png"] = true;
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- f->wall_mounted = true;
- f->solidness = 0;
- f->air_equivalent = true;
- f->walkable = false;
- f->climbable = true;
- f->selection_box.type = NODEBOX_WALLMOUNTED;
- setWoodLikeMaterialProperties(f->material, 0.5);
-
- // Deprecated
- i = CONTENT_COALSTONE;
- f = &content_features(i);
- f->setAllTextures(tsrc, "stone.png^mineral_coal.png");
- f->is_ground_content = true;
- setStoneLikeMaterialProperties(f->material, 1.5);
-
- i = CONTENT_WOOD;
- f = &content_features(i);
- f->setAllTextures(tsrc, "wood.png");
- f->setInventoryTextureCube("wood.png", "wood.png", "wood.png", tsrc);
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setWoodLikeMaterialProperties(f->material, 0.75);
-
- i = CONTENT_MESE;
- f = &content_features(i);
- f->setAllTextures(tsrc, "mese.png");
- f->setInventoryTextureCube("mese.png", "mese.png", "mese.png", tsrc);
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setStoneLikeMaterialProperties(f->material, 0.5);
-
- i = CONTENT_CLOUD;
- f = &content_features(i);
- f->setAllTextures(tsrc, "cloud.png");
- f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png", tsrc);
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-
- i = CONTENT_AIR;
- f = &content_features(i);
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->sunlight_propagates = true;
- f->solidness = 0;
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->air_equivalent = true;
-
- i = CONTENT_WATER;
- f = &content_features(i);
- f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->solidness = 0; // Drawn separately, makes no faces
- f->visual_solidness = 1;
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->liquid_type = LIQUID_FLOWING;
- f->liquid_alternative_flowing = CONTENT_WATER;
- f->liquid_alternative_source = CONTENT_WATERSOURCE;
- f->liquid_viscosity = WATER_VISC;
-#ifndef SERVER
- if(!opaque_water)
- f->vertex_alpha = WATER_ALPHA;
- f->post_effect_color = video::SColor(64, 100, 100, 200);
- if(f->special_material == NULL && tsrc)
- {
- // Flowing water material
- f->special_material = new video::SMaterial;
- f->special_material->setFlag(video::EMF_LIGHTING, false);
- f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
- f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
- f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
- if(!opaque_water)
- f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
- AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
- tsrc->getTextureId("water.png")));
- f->special_material->setTexture(0, pa_water1->atlas);
-
- // Flowing water material, backface culled
- f->special_material2 = new video::SMaterial;
- *f->special_material2 = *f->special_material;
- f->special_material2->setFlag(video::EMF_BACK_FACE_CULLING, true);
-
- f->special_atlas = pa_water1;
- }
-#endif
-
- i = CONTENT_WATERSOURCE;
- f = &content_features(i);
- //f->setInventoryTexture("water.png", tsrc);
- f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
- if(new_style_water)
- {
- f->solidness = 0; // drawn separately, makes no faces
- }
- else // old style
- {
- f->solidness = 1;
-#ifndef SERVER
- TileSpec t;
- if(tsrc)
- t.texture = tsrc->getTexture("water.png");
-
- if(!opaque_water){
- t.alpha = WATER_ALPHA;
- t.material_type = MATERIAL_ALPHA_VERTEX;
- }
- t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
- f->setAllTiles(t);
-#endif
- }
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->liquid_type = LIQUID_SOURCE;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->liquid_alternative_flowing = CONTENT_WATER;
- f->liquid_alternative_source = CONTENT_WATERSOURCE;
- f->liquid_viscosity = WATER_VISC;
-#ifndef SERVER
- if(!opaque_water)
- f->vertex_alpha = WATER_ALPHA;
- f->post_effect_color = video::SColor(64, 100, 100, 200);
- if(f->special_material == NULL && tsrc)
- {
- // New-style water source material (mostly unused)
- f->special_material = new video::SMaterial;
- f->special_material->setFlag(video::EMF_LIGHTING, false);
- f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
- f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
- f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
- f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
- AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
- tsrc->getTextureId("water.png")));
- f->special_material->setTexture(0, pa_water1->atlas);
- f->special_atlas = pa_water1;
- }
-#endif
-
- i = CONTENT_LAVA;
- f = &content_features(i);
- f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc);
- f->used_texturenames["lava.png"] = true;
- f->param_type = CPT_LIGHT;
- f->light_propagates = false;
- f->light_source = LIGHT_MAX-1;
- f->solidness = 0; // Drawn separately, makes no faces
- f->visual_solidness = 1; // Does not completely cover block boundaries
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->liquid_type = LIQUID_FLOWING;
- f->liquid_alternative_flowing = CONTENT_LAVA;
- f->liquid_alternative_source = CONTENT_LAVASOURCE;
- f->liquid_viscosity = LAVA_VISC;
- f->damage_per_second = 4*2;
-#ifndef SERVER
- f->post_effect_color = video::SColor(192, 255, 64, 0);
- if(f->special_material == NULL && tsrc)
- {
- // Flowing lava material
- f->special_material = new video::SMaterial;
- f->special_material->setFlag(video::EMF_LIGHTING, false);
- f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
- f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
- f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
- f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
-
- AtlasPointer *pa_lava1 = new AtlasPointer(
- tsrc->getTexture(
- tsrc->getTextureId("lava.png")));
- f->special_material->setTexture(0, pa_lava1->atlas);
-
- // Flowing lava material, backface culled
- f->special_material2 = new video::SMaterial;
- *f->special_material2 = *f->special_material;
- f->special_material2->setFlag(video::EMF_BACK_FACE_CULLING, true);