- collector.append(material_rail, vertices, 4, indices, 6);
- }
- else if (n.getContent() == CONTENT_LADDER) {
- AtlasPointer ap = tsrc->getTexture("ladder.png");
-
- // Set material
- video::SMaterial material_ladder;
- material_ladder.setFlag(video::EMF_LIGHTING, false);
- material_ladder.setFlag(video::EMF_BACK_FACE_CULLING, false);
- material_ladder.setFlag(video::EMF_BILINEAR_FILTER, false);
- material_ladder.setFlag(video::EMF_FOG_ENABLE, true);
- material_ladder.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- material_ladder.setTexture(0, ap.atlas);
-
- u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
- video::SColor c(255,l,l,l);
-
- float d = (float)BS/16;
-
- // Assume wall is at X+
- video::S3DVertex vertices[4] =
- {
- video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c,
- ap.x0(), ap.y1()),
- video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c,
- ap.x1(), ap.y1()),
- video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c,
- ap.x1(), ap.y0()),
- video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c,
- ap.x0(), ap.y0()),
- };
-
- v3s16 dir = unpackDir(n.param2);
-
- for(s32 i=0; i<4; i++)
- {
- if(dir == v3s16(1,0,0))
- vertices[i].Pos.rotateXZBy(0);
- if(dir == v3s16(-1,0,0))
- vertices[i].Pos.rotateXZBy(180);
- if(dir == v3s16(0,0,1))
- vertices[i].Pos.rotateXZBy(90);
- if(dir == v3s16(0,0,-1))
- vertices[i].Pos.rotateXZBy(-90);
- if(dir == v3s16(0,-1,0))
- vertices[i].Pos.rotateXYBy(-90);
- if(dir == v3s16(0,1,0))
- vertices[i].Pos.rotateXYBy(90);
-
- vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
- }
-
- u16 indices[] = {0,1,2,2,3,0};
- // Add to mesh collector
- collector.append(material_ladder, vertices, 4, indices, 6);
- }
- else if(n.getContent() == CONTENT_APPLE)
- {
- u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
- video::SColor c = MapBlock_LightColor(255, l);
-
- for(u32 j=0; j<4; j++)
- {
- video::S3DVertex vertices[4] =
- {
- video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
- pa_apple.x0(), pa_apple.y1()),
- video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
- pa_apple.x1(), pa_apple.y1()),
- video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
- pa_apple.x1(), pa_apple.y0()),
- video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
- pa_apple.x0(), pa_apple.y0()),
- };
-
- if(j == 0)
- {
- for(u16 i=0; i<4; i++)
- vertices[i].Pos.rotateXZBy(45);
- }
- else if(j == 1)
- {
- for(u16 i=0; i<4; i++)
- vertices[i].Pos.rotateXZBy(-45);
- }
- else if(j == 2)
- {
- for(u16 i=0; i<4; i++)
- vertices[i].Pos.rotateXZBy(135);
- }
- else if(j == 3)
- {
- for(u16 i=0; i<4; i++)
- vertices[i].Pos.rotateXZBy(-135);
- }
-
- for(u16 i=0; i<4; i++)
- {
- vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
- }
-
- u16 indices[] = {0,1,2,2,3,0};
- // Add to mesh collector
- collector.append(material_apple, vertices, 4, indices, 6);
- }
- }
- else if(n.getContent() == CONTENT_SAPLING) {
- u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
- video::SColor c = MapBlock_LightColor(255, l);
-
- for(u32 j=0; j<4; j++)
- {
- video::S3DVertex vertices[4] =
- {
- video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
- pa_sapling.x0(), pa_sapling.y1()),
- video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
- pa_sapling.x1(), pa_sapling.y1()),
- video::S3DVertex(BS/2,BS/1,0, 0,0,0, c,
- pa_sapling.x1(), pa_sapling.y0()),
- video::S3DVertex(-BS/2,BS/1,0, 0,0,0, c,
- pa_sapling.x0(), pa_sapling.y0()),
- };
-
- if(j == 0)
- {
- for(u16 i=0; i<4; i++)
- vertices[i].Pos.rotateXZBy(45);
- }
- else if(j == 1)
- {
- for(u16 i=0; i<4; i++)
- vertices[i].Pos.rotateXZBy(-45);
- }
- else if(j == 2)
- {
- for(u16 i=0; i<4; i++)
- vertices[i].Pos.rotateXZBy(135);
- }
- else if(j == 3)
- {
- for(u16 i=0; i<4; i++)
- vertices[i].Pos.rotateXZBy(-135);
- }
-
- for(u16 i=0; i<4; i++)
- {
- vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
- }
-
- u16 indices[] = {0,1,2,2,3,0};
- // Add to mesh collector
- collector.append(material_sapling, vertices, 4, indices, 6);
- }