-static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
- float txs, float tys, int col, int row)
-{
- video::SMaterial& material = bill->getMaterial(0);
- core::matrix4& matrix = material.getTextureMatrix(0);
- matrix.setTextureTranslate(txs*col, tys*row);
- matrix.setTextureScale(txs, tys);
-}
-