- scene::ISceneManager *m_smgr;
- IrrlichtDevice *m_irr;
- IGameDef *m_gamedef;
- aabb3f m_selection_box;
- scene::IMeshSceneNode *m_meshnode;
- scene::IAnimatedMeshSceneNode *m_animated_meshnode;
- WieldMeshSceneNode *m_wield_meshnode;
- scene::IBillboardSceneNode *m_spritenode;
- Nametag* m_nametag;
- v3f m_position;
+ scene::ISceneManager *m_smgr = nullptr;
+ Client *m_client = nullptr;
+ aabb3f m_selection_box = aabb3f(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.);
+ scene::IMeshSceneNode *m_meshnode = nullptr;
+ scene::IAnimatedMeshSceneNode *m_animated_meshnode = nullptr;
+ WieldMeshSceneNode *m_wield_meshnode = nullptr;
+ scene::IBillboardSceneNode *m_spritenode = nullptr;
+ Nametag *m_nametag = nullptr;
+ v3f m_position = v3f(0.0f, 10.0f * BS, 0);