+// Size of node in rendering units
+#define BS 10
+
+#define MAP_BLOCKSIZE 16
+/*
+ This makes mesh updates too slow, as many meshes are updated during
+ the main loop (related to TempMods and day/night)
+*/
+//#define MAP_BLOCKSIZE 32
+
+// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
+#define SECTOR_HEIGHTMAP_SPLIT (MAP_BLOCKSIZE/8)
+