+// The absolute working limit is (2^15 - viewing_range).
+// I really don't want to make every algorithm to check if it's going near
+// the limit or not, so this is lower.
+// This is the maximum value the setting map_generation_limit can be
+#define MAX_MAP_GENERATION_LIMIT (31007)
+
+// Size of node in floating-point units
+// The original idea behind this is to disallow plain casts between
+// floating-point and integer positions, which potentially give wrong
+// results. (negative coordinates, values between nodes, ...)
+// Use floatToInt(p, BS) and intToFloat(p, BS).
+#define BS 10.0f
+
+// Dimension of a MapBlock
+#define MAP_BLOCKSIZE 16
+// This makes mesh updates too slow, as many meshes are updated during
+// the main loop (related to TempMods and day/night)
+//#define MAP_BLOCKSIZE 32