- v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self=0);
-
-#if 0
-// This doesn't seem to work and isn't used
-// Moves using as many iterations as needed
-collisionMoveResult collisionMovePrecise(Map *map, IGameDef *gamedef,
- f32 pos_max_d, const aabb3f &box_0,
- f32 stepheight, f32 dtime,
- v3f &pos_f, v3f &speed_f, v3f &accel_f);
-#endif
+ v3f *pos_f, v3f *speed_f,
+ v3f accel_f, ActiveObject *self=NULL,
+ bool collideWithObjects=true);