+enum CollisionType
+{
+ COLLISION_NODE
+};
+
+struct CollisionInfo
+{
+ enum CollisionType type;
+ v3s16 node_p; // COLLISION_NODE
+ bool bouncy;
+ v3f old_speed;
+ v3f new_speed;
+
+ CollisionInfo():
+ type(COLLISION_NODE),
+ node_p(-32768,-32768,-32768),
+ bouncy(false),
+ old_speed(0,0,0),
+ new_speed(0,0,0)
+ {}
+};
+