- u32 wanted_max_blocks;
- // Blocks in this range are drawn regardless of number of blocks drawn
- float wanted_min_range;
- // Number of blocks rendered is written here by the renderer
- u32 blocks_drawn;
- // Number of blocks that would have been drawn in wanted_range
- u32 blocks_would_have_drawn;
- // Distance to the farthest block drawn
- float farthest_drawn;
+ u32 wanted_max_blocks = 0;
+ // show a wire frame for debugging
+ bool show_wireframe = false;