- FileCache m_texture_cache;
- // a map of the name and SHA1 checksum of each texture;
- // cleared after content has been recieved
- core::map<std::string, std::string> m_texture_name_sha1_map;
- float m_texture_receive_progress;
- bool m_textures_received;
+ FileCache m_media_cache;
+ // Mapping from media file name to SHA1 checksum
+ std::map<std::string, std::string> m_media_name_sha1_map;
+ bool m_media_receive_started;
+ u32 m_media_count;
+ u32 m_media_received_count;