- void showGameChat(const bool show = true);
- void showGameHud(const bool show = true);
- void showMinimap(const bool show = true);
- void showProfiler(const bool show = true);
- void showGameFog(const bool show = true);
- void showGameDebug(const bool show = true);
+ void showGameChat(bool show = true);
+ void showGameHud(bool show = true);
+ void showMinimap(bool show = true);
+ void showProfiler(bool show = true);
+ void showGameFog(bool show = true);
+ void showGameDebug(bool show = true);
+
+ const Address getServerAddress();
+
+ const std::string &getAddressName() const
+ {
+ return m_address_name;
+ }
+
+ inline bool checkCSMFlavourLimit(CSMFlavourLimit flag) const
+ {
+ return m_csm_flavour_limits & flag;
+ }
+
+ u32 getCSMNodeRangeLimit() const
+ {
+ return m_csm_noderange_limit;
+ }