- void _draw_load_screen(const std::wstring &text, gui::IGUIEnvironment *guienv,
- ITextureSource *tsrc, float dtime = 0, int percent = 0,
- bool clouds = true);
-
- void _draw_menu_scene(gui::IGUIEnvironment *guienv, float dtime = 0,
- bool clouds = true);
-
- void _draw_scene(video::SColor skycolor, bool show_hud, bool show_minimap,
- bool draw_wield_tool, bool draw_crosshair);
-
- void _initialize(Client *client, Hud *hud);
-
- void _finalize();