+
+struct RandomInputHandlerSimData {
+ std::string key;
+ float counter;
+ int time_max;
+};
+
+void RandomInputHandler::step(float dtime)
+{
+ static RandomInputHandlerSimData rnd_data[] = {
+ { "keymap_jump", 0.0f, 40 },
+ { "keymap_aux1", 0.0f, 40 },
+ { "keymap_forward", 0.0f, 40 },
+ { "keymap_left", 0.0f, 40 },
+ { "keymap_dig", 0.0f, 30 },
+ { "keymap_place", 0.0f, 15 }
+ };
+
+ for (auto &i : rnd_data) {
+ i.counter -= dtime;
+ if (i.counter < 0.0) {
+ i.counter = 0.1 * Rand(1, i.time_max);
+ keydown.toggle(getKeySetting(i.key.c_str()));
+ }
+ }
+ {
+ static float counter1 = 0;
+ counter1 -= dtime;
+ if (counter1 < 0.0) {
+ counter1 = 0.1 * Rand(1, 20);
+ mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20));
+ }
+ }
+ mousepos += mousespeed;
+ static bool useJoystick = false;
+ {
+ static float counterUseJoystick = 0;
+ counterUseJoystick -= dtime;
+ if (counterUseJoystick < 0.0) {
+ counterUseJoystick = 5.0; // switch between joystick and keyboard direction input
+ useJoystick = !useJoystick;
+ }
+ }
+ if (useJoystick) {
+ static float counterMovement = 0;
+ counterMovement -= dtime;
+ if (counterMovement < 0.0) {
+ counterMovement = 0.1 * Rand(1, 40);
+ movementSpeed = Rand(0,100)*0.01;
+ movementDirection = Rand(-100, 100)*0.01 * M_PI;
+ }
+ } else {
+ bool f = keydown[keycache.key[KeyType::FORWARD]],
+ l = keydown[keycache.key[KeyType::LEFT]];
+ if (f || l) {
+ movementSpeed = 1.0f;
+ if (f && !l)
+ movementDirection = 0.0;
+ else if (!f && l)
+ movementDirection = -M_PI_2;
+ else if (f && l)
+ movementDirection = -M_PI_4;
+ else
+ movementDirection = 0.0;
+ } else {
+ movementSpeed = 0.0;
+ movementDirection = 0.0;
+ }
+ }
+}