- if (m_is_player) {
- // Check if it's the current player
- LocalPlayer *player = m_env->getLocalPlayer();
- if (player && strcmp(player->getName(), m_name.c_str()) == 0) {
- m_is_local_player = true;
- m_is_visible = false;
- player->setCAO(this);
-
- m_prop.show_on_minimap = false;
- }
- }
-