void step(f32 dtime);
void addArmInertia(f32 player_yaw, v3f camera_direction);
void update(video::SColor player_light_color, f32 view_bobbing_anim, f32 tool_reload_ratio);
void step(f32 dtime);
void addArmInertia(f32 player_yaw, v3f camera_direction);
void update(video::SColor player_light_color, f32 view_bobbing_anim, f32 tool_reload_ratio);