- // If true, view bobbing is slown down (player is swimming)
- bool m_view_bobbing_slow;
+ // Speed of view bobbing animation
+ f32 m_view_bobbing_speed;
+ // Fall view bobbing
+ f32 m_view_bobbing_fall;
+
+ // Digging animation frame (0 <= m_digging_anim < 1)
+ f32 m_digging_anim;
+ // If -1, no digging animation
+ // If 0, left-click digging animation
+ // If 1, right-click digging animation
+ s32 m_digging_button;
+
+ //dummymesh for camera
+ irr::scene::IAnimatedMesh* m_dummymesh;
+
+ // Animation when changing wielded item
+ f32 m_wield_change_timer;
+ scene::IMesh *m_wield_mesh_next;
+ u16 m_previous_playeritem;
+ std::string m_previous_itemname;