-float bg3_temps[] = {30.0, 40.0};
-int bg3_biomes[] = {BT_HILLS, BT_EXTREMEHILLS, BT_MOUNTAINS};
-
-float bg4_temps[] = {25.0, 30.0, 35.0, 40.0};
-int bg4_biomes[] = {BT_HILLS, BT_EXTREMEHILLS, BT_MOUNTAINS, BT_DESERT, BT_DESERTHILLS};
-
-float bg5_temps[] = {5.0, 40.0};
-int bg5_biomes[] = {BT_LAKE, BT_PLAINS, BT_DESERT};*/
-
-NoiseParams np_default = {20.0, 15.0, v3f(250., 250., 250.), 82341, 5, 0.6};
-
-
-BiomeDefManager::BiomeDefManager(IGameDef *gamedef) {
- this->m_gamedef = gamedef;
- this->ndef = gamedef->ndef();
-
- //the initial biome group
- bgroups.push_back(new std::vector<Biome *>);