services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);\r
\r
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);\r
services->setPixelShaderConstant(TMatrix1ID, Matrix.pointer(), 16);\r
\r
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);\r