+In Micro to see your plugin logging output press `CtrlE` then type `log`, a
+logging window will open and any logging sent from your plugin will be displayed
+here.
+
+
+## Accessing the Go standard library
+
+It is possible for your lua code to access many of the functions in the Go
+standard library.
+
+Simply import the package you'd like and then you can use it. For example:
+
+```lua
+local ioutil = import("io/ioutil")
+local fmt = import("fmt")
+
+local data, err = ioutil.ReadFile("SomeFile.txt")
+
+if err ~= nil then
+ messenger:Error("Error reading file: SomeFile.txt")
+else
+ -- Data is returned as an array of bytes
+ -- Using Sprintf will convert it to a string
+ local str = fmt.Sprintf("%s", data)
+
+ -- Do something with the file you just read!
+ -- ...
+end
+```
+
+Here are the packages from the Go standard library that you can access.
+Nearly all functions from these packages are supported. For an exact
+list of which functions are supported you can look through `lua.go`
+(which should be easy to understand).
+
+```
+fmt
+io
+io/ioutil
+net
+math
+math/rand
+os
+runtime
+path
+filepath
+strings
+regexp
+errors
+time
+```
+
+For documentation for each of these functions, you can simply look
+through the Go standard library documentation.
+
+## Adding help files, syntax files, or colorschemes in your plugin
+
+You can use the `AddRuntimeFile(name, type, path string)` function to add
+various kinds of files to your plugin. For example, if you'd like to add a help
+topic to your plugin called `test`, you would create a `test.md` file, and call
+the function:
+
+```lua
+AddRuntimeFile("test", "help", "test.md")
+```
+
+Use `AddRuntimeFilesFromDirectory(name, type, dir, pattern)` to add a number of
+files to the runtime. To read the content of a runtime file use
+`ReadRuntimeFile(fileType, name string)` or `ListRuntimeFiles(fileType string)`
+for all runtime files.
+
+
+## Autocomplete command arguments