+msgid "Selection box width"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+#, fuzzy
+msgid ""
+"Selects one of 18 fractal types.\n"
+"1 = 4D \"Roundy\" mandelbrot set.\n"
+"2 = 4D \"Roundy\" julia set.\n"
+"3 = 4D \"Squarry\" mandelbrot set.\n"
+"4 = 4D \"Squarry\" julia set.\n"
+"5 = 4D \"Mandy Cousin\" mandelbrot set.\n"
+"6 = 4D \"Mandy Cousin\" julia set.\n"
+"7 = 4D \"Variation\" mandelbrot set.\n"
+"8 = 4D \"Variation\" julia set.\n"
+"9 = 3D \"Mandelbrot/Mandelbar\" mandelbrot set.\n"
+"10 = 3D \"Mandelbrot/Mandelbar\" julia set.\n"
+"11 = 3D \"Christmas Tree\" mandelbrot set.\n"
+"12 = 3D \"Christmas Tree\" julia set.\n"
+"13 = 3D \"Mandelbulb\" mandelbrot set.\n"
+"14 = 3D \"Mandelbulb\" julia set.\n"
+"15 = 3D \"Cosine Mandelbulb\" mandelbrot set.\n"
+"16 = 3D \"Cosine Mandelbulb\" julia set.\n"
+"17 = 4D \"Mandelbulb\" mandelbrot set.\n"
+"18 = 4D \"Mandelbulb\" julia set."
+msgstr ""
+"Escolha entre 18 fractais resultantes de 9 fórmulas\n"
+"1 = Conjunto de mandelbrot \"Roundy\" 4D.\n"
+"2 = Conjunto de julia \"Roundy\" 4D.\n"
+"3 = Conjunto de mandelbrot \"Squarry\" 4D.\n"
+"4 = Conjunto de julia \"Squarry\" 4D.\n"
+"5 = Conjunto de mandelbrot \"Mandy Cousin\" 4D.\n"
+"6 = Conjunto de julia \"Mandy Cousin\" 4D.\n"
+"7 = Conjunto de mandelbrot \"Variation\" 4D.\n"
+"8 = Conjunto de julia \"Variation\" 4D.\n"
+"9 = Conjunto de mandelbrot \"Mandelbrot/Mandelbar\" 3D.\n"
+"10 = Conjunto de julia \"Mandelbrot/Mandelbar\" 3D.\n"
+"11 = Conjunto de mandelbrot \"Árvore de natal\" 3D.\n"
+"12 = Conjunto de julia \"Árvore de natal\" 3D..\n"
+"13 = Conjunto de mandelbrot \"Bulbo de Mandelbrot\" 3D.\n"
+"14 = Conjunto de julia \"Bulbo de Mandelbrot\" 3D.\n"
+"15 = Conjunto de mandelbrot \"Bulbo de Mandelbrot Cosseno\" 3D.\n"
+"16 = Conjunto de julia \"Bulbo de Mandelbrot Cosseno\" 3D.\n"
+"17 = Conjunto de mandelbrot \"Bulbo de Mandelbrot\" 4D.\n"
+"18 = Conjunto de julia \"Bulbo de Mandelbrot\" 4D."
+
+#: src/settings_translation_file.cpp
+msgid "Server / Singleplayer"
+msgstr "Servidor / Um jogador"
+
+#: src/settings_translation_file.cpp
+msgid "Server URL"
+msgstr "URL do servidor"
+
+#: src/settings_translation_file.cpp
+msgid "Server address"
+msgstr "Endereço do servidor"
+
+#: src/settings_translation_file.cpp
+msgid "Server description"
+msgstr "Descrição do servidor"
+
+#: src/settings_translation_file.cpp
+msgid "Server name"
+msgstr "Nome do servidor"
+
+#: src/settings_translation_file.cpp
+msgid "Server port"
+msgstr "Porta do servidor"
+
+#: src/settings_translation_file.cpp
+msgid "Server side occlusion culling"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Serverlist URL"
+msgstr "URL da lista de servidores"
+
+#: src/settings_translation_file.cpp
+msgid "Serverlist file"
+msgstr "Ficheiro da lista de servidores"
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Set the language. Leave empty to use the system language.\n"
+"A restart is required after changing this."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Set the maximum character length of a chat message sent by clients."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Set to true enables waving leaves.\n"
+"Requires shaders to be enabled."
+msgstr ""
+"Com o valor TRUE, folhas ondulantes são ativadas.\n"
+"Necessita de shaders para estar ativo."
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Set to true enables waving plants.\n"
+"Requires shaders to be enabled."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Set to true enables waving water.\n"
+"Requires shaders to be enabled."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+#, fuzzy
+msgid "Shader path"
+msgstr "Sombras"
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Shaders allow advanced visual effects and may increase performance on some "
+"video\n"
+"cards.\n"
+"This only works with the OpenGL video backend."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Shadow limit"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Shape of the minimap. Enabled = round, disabled = square."
+msgstr "Formato do mini-mapa. Ativado = redondo, desativado = quadrado."
+
+#: src/settings_translation_file.cpp
+msgid "Show debug info"
+msgstr "Mostrar informação de depuração"
+
+#: src/settings_translation_file.cpp
+msgid "Show entity selection boxes"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Show non-free packages"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Show packages in the content store that do not qualify as 'free software'\n"
+"as defined by the Free Software Foundation."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Shutdown message"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\n"
+"WARNING!: There is no benefit, and there are several dangers, in\n"
+"increasing this value above 5.\n"
+"Reducing this value increases cave and dungeon density.\n"
+"Altering this value is for special usage, leaving it unchanged is\n"
+"recommended."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Size of the MapBlock cache of the mesh generator. Increasing this will\n"
+"increase the cache hit %, reducing the data being copied from the main\n"
+"thread, thus reducing jitter."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Slice w"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Slope and fill work together to modify the heights."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Small-scale humidity variation for blending biomes on borders."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Small-scale temperature variation for blending biomes on borders."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Smooth lighting"
+msgstr "Iluminação suave"
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Smooths camera when looking around. Also called look or mouse smoothing.\n"
+"Useful for recording videos."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Smooths rotation of camera in cinematic mode. 0 to disable."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Smooths rotation of camera. 0 to disable."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Sneak key"
+msgstr "Tecla para agachar"
+
+#: src/settings_translation_file.cpp
+#, fuzzy
+msgid "Sneaking speed"
+msgstr "Velocidade de descida"
+
+#: src/settings_translation_file.cpp
+msgid "Sound"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+#, fuzzy
+msgid "Special key"
+msgstr "Tecla para agachar"
+
+#: src/settings_translation_file.cpp
+msgid "Special key for climbing/descending"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Specifies URL from which client fetches media instead of using UDP.\n"
+"$filename should be accessible from $remote_media$filename via cURL\n"
+"(obviously, remote_media should end with a slash).\n"
+"Files that are not present will be fetched the usual way."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Spread of light curve mid-boost.\n"
+"Standard deviation of the mid-boost gaussian."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Static spawnpoint"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Steepness noise"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Step mountain size noise"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Step mountain spread noise"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Strength of generated normalmaps."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Strength of light curve mid-boost."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Strength of parallax."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Strict protocol checking"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Strip color codes"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Synchronous SQLite"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Temperature variation for biomes."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Terrain alternative noise"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Terrain base noise"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+#, fuzzy
+msgid "Terrain height"
+msgstr "Altura base do terreno"
+
+#: src/settings_translation_file.cpp
+msgid "Terrain higher noise"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Terrain noise"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Terrain noise threshold for hills.\n"
+"Controls proportion of world area covered by hills.\n"
+"Adjust towards 0.0 for a larger proportion."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Terrain noise threshold for lakes.\n"
+"Controls proportion of world area covered by lakes.\n"
+"Adjust towards 0.0 for a larger proportion."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Terrain persistence noise"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Texture path"
+msgstr "Caminho para a pasta de texturas"
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Textures on a node may be aligned either to the node or to the world.\n"
+"The former mode suits better things like machines, furniture, etc., while\n"
+"the latter makes stairs and microblocks fit surroundings better.\n"
+"However, as this possibility is new, thus may not be used by older servers,\n"
+"this option allows enforcing it for certain node types. Note though that\n"
+"that is considered EXPERIMENTAL and may not work properly."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"The default format in which profiles are being saved,\n"
+"when calling `/profiler save [format]` without format."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "The depth of dirt or other biome filler node."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"The file path relative to your worldpath in which profiles will be saved to."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "The identifier of the joystick to use"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "The length in pixels it takes for touch screen interaction to start."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "The network interface that the server listens on."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"The privileges that new users automatically get.\n"
+"See /privs in game for a full list on your server and mod configuration."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"The radius of the volume of blocks around every player that is subject to "
+"the\n"
+"active block stuff, stated in mapblocks (16 nodes).\n"
+"In active blocks objects are loaded and ABMs run.\n"
+"This is also the minimum range in which active objects (mobs) are "
+"maintained.\n"
+"This should be configured together with active_object_range."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"The rendering back-end for Irrlicht.\n"
+"A restart is required after changing this.\n"
+"Note: On Android, stick with OGLES1 if unsure! App may fail to start "
+"otherwise.\n"
+"On other platforms, OpenGL is recommended, and it’s the only driver with\n"
+"shader support currently."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"The sensitivity of the joystick axes for moving the\n"
+"ingame view frustum around."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"The strength (darkness) of node ambient-occlusion shading.\n"
+"Lower is darker, Higher is lighter. The valid range of values for this\n"
+"setting is 0.25 to 4.0 inclusive. If the value is out of range it will be\n"
+"set to the nearest valid value."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"The time (in seconds) that the liquids queue may grow beyond processing\n"
+"capacity until an attempt is made to decrease its size by dumping old queue\n"
+"items. A value of 0 disables the functionality."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"The time in seconds it takes between repeated events\n"
+"when holding down a joystick button combination."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"The time in seconds it takes between repeated right clicks when holding the "
+"right\n"
+"mouse button."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "The type of joystick"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"The vertical distance over which heat drops by 20 if 'altitude_chill' is\n"
+"enabled. Also the vertical distance over which humidity drops by 10 if\n"
+"'altitude_dry' is enabled."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Third of 4 2D noises that together define hill/mountain range height."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "This font will be used for certain languages."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Time in seconds for item entity (dropped items) to live.\n"
+"Setting it to -1 disables the feature."
+msgstr ""
+"Durabilidade em segundos de objectos largados.\n"
+"Definir como -1 para desativar funcionalidade."
+
+#: src/settings_translation_file.cpp
+msgid "Time of day when a new world is started, in millihours (0-23999)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Time send interval"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Time speed"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Timeout for client to remove unused map data from memory."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"To reduce lag, block transfers are slowed down when a player is building "
+"something.\n"
+"This determines how long they are slowed down after placing or removing a "
+"node."
+msgstr ""
+"Para reduzir a latência, a transferência de blocos é abrandada quando um "
+"jogador está \n"
+"a construir. Isto determina o quanto é abrandado após a colocação de um cubo."
+
+#: src/settings_translation_file.cpp
+msgid "Toggle camera mode key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Tooltip delay"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+#, fuzzy
+msgid "Touch screen threshold"
+msgstr "Nível de sensibilidade ao toque (px)"
+
+#: src/settings_translation_file.cpp
+msgid "Trees noise"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Trilinear filtering"
+msgstr "Filtro tri-linear"
+
+#: src/settings_translation_file.cpp
+msgid ""
+"True = 256\n"
+"False = 128\n"
+"Useable to make minimap smoother on slower machines."
+msgstr ""
+"True = 256\n"
+"False = 128\n"
+"Útil para fazer o mini-mapa mais fluido em computadores mais lentos."
+
+#: src/settings_translation_file.cpp
+msgid "Trusted mods"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Typical maximum height, above and below midpoint, of floatland mountains."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "URL to the server list displayed in the Multiplayer Tab."
+msgstr "URL da lista de servidores exibida no separador multi-jogador."
+
+#: src/settings_translation_file.cpp
+msgid "Undersampling"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Undersampling is similar to using lower screen resolution, but it applies\n"
+"to the game world only, keeping the GUI intact.\n"
+"It should give significant performance boost at the cost of less detailed "
+"image."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Unlimited player transfer distance"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Unload unused server data"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Upper Y limit of dungeons."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Use 3D cloud look instead of flat."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Use a cloud animation for the main menu background."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Use anisotropic filtering when viewing at textures from an angle."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Use bilinear filtering when scaling textures."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Use mip mapping to scale textures. May slightly increase performance,\n"
+"especially when using a high resolution texture pack.\n"
+"Gamma correct downscaling is not supported."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Use trilinear filtering when scaling textures."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "VBO"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "VSync"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Valley depth"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Valley fill"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Valley profile"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Valley slope"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Variation of biome filler depth."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Variation of hill height and lake depth on floatland smooth terrain."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Variation of maximum mountain height (in nodes)."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Variation of number of caves."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Variation of terrain vertical scale.\n"
+"When noise is < -0.55 terrain is near-flat."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Varies depth of biome surface nodes."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Varies roughness of terrain.\n"
+"Defines the 'persistence' value for terrain_base and terrain_alt noises."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+#, fuzzy
+msgid "Varies steepness of cliffs."
+msgstr "Controla a inclinação/altura das colinas."
+
+#: src/settings_translation_file.cpp
+msgid "Vertical screen synchronization."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Video driver"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "View bobbing factor"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+#, fuzzy
+msgid "View distance in nodes."
+msgstr ""
+"Distância de visualização, em cubos.\n"
+"Mínimo é 20"
+
+#: src/settings_translation_file.cpp
+msgid "View range decrease key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "View range increase key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "View zoom key"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Viewing range"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Virtual joystick triggers aux button"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Volume"
+msgstr "Volume do som"
+
+#: src/settings_translation_file.cpp
+msgid ""
+"W coordinate of the generated 3D slice of a 4D fractal.\n"
+"Determines which 3D slice of the 4D shape is generated.\n"
+"Alters the shape of the fractal.\n"
+"Has no effect on 3D fractals.\n"
+"Range roughly -2 to 2."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Walking speed"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Water level"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Water surface level of the world."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Waving Nodes"
+msgstr "Cubos Ondulantes"
+
+#: src/settings_translation_file.cpp
+msgid "Waving leaves"
+msgstr "Folhas ondulantes"
+
+#: src/settings_translation_file.cpp
+msgid "Waving plants"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Waving water"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Waving water height"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Waving water length"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Waving water speed"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"When gui_scaling_filter is true, all GUI images need to be\n"
+"filtered in software, but some images are generated directly\n"
+"to hardware (e.g. render-to-texture for nodes in inventory)."
+msgstr ""
+"Quando gui_scaling_filter está ativado, todas as imagens do interface \n"
+"gráfico são filtradas por software, mas algumas imagens são geradas \n"
+"directamente para o hardware (e.g. texturas de cubos no inventário)."
+
+#: src/settings_translation_file.cpp
+msgid ""
+"When gui_scaling_filter_txr2img is true, copy those images\n"
+"from hardware to software for scaling. When false, fall back\n"
+"to the old scaling method, for video drivers that don't\n"
+"properly support downloading textures back from hardware."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"When using bilinear/trilinear/anisotropic filters, low-resolution textures\n"
+"can be blurred, so automatically upscale them with nearest-neighbor\n"
+"interpolation to preserve crisp pixels. This sets the minimum texture size\n"
+"for the upscaled textures; higher values look sharper, but require more\n"
+"memory. Powers of 2 are recommended. Setting this higher than 1 may not\n"
+"have a visible effect unless bilinear/trilinear/anisotropic filtering is\n"
+"enabled.\n"
+"This is also used as the base node texture size for world-aligned\n"
+"texture autoscaling."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Whether FreeType fonts are used, requires FreeType support to be compiled in."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Whether dungeons occasionally project from the terrain."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Whether node texture animations should be desynchronized per mapblock."
+msgstr ""
+"Determina se animações das texturas dos cubos devem ser dessincronizadas "
+"entre mapblocks."
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Whether players are shown to clients without any range limit.\n"
+"Deprecated, use the setting player_transfer_distance instead."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Whether to allow players to damage and kill each other."