+#: src/settings_translation_file.cpp
+msgid "Floatland minimum Y"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Lower Y limit of floatlands."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Floatland maximum Y"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Upper Y limit of floatlands."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Floatland tapering distance"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Y-distance over which floatlands taper from full density to nothing.\n"
+"Tapering starts at this distance from the Y limit.\n"
+"For a solid floatland layer, this controls the height of hills/mountains.\n"
+"Must be less than or equal to half the distance between the Y limits."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Floatland taper exponent"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Exponent of the floatland tapering. Alters the tapering behaviour.\n"
+"Value = 1.0 creates a uniform, linear tapering.\n"
+"Values > 1.0 create a smooth tapering suitable for the default separated\n"
+"floatlands.\n"
+"Values < 1.0 (for example 0.25) create a more defined surface level with\n"
+"flatter lowlands, suitable for a solid floatland layer."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Floatland density"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+#, c-format
+msgid ""
+"Adjusts the density of the floatland layer.\n"
+"Increase value to increase density. Can be positive or negative.\n"
+"Value = 0.0: 50% of volume is floatland.\n"
+"Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\n"
+"to be sure) creates a solid floatland layer."
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid "Floatland water level"
+msgstr ""
+
+#: src/settings_translation_file.cpp
+msgid ""
+"Surface level of optional water placed on a solid floatland layer.\n"
+"Water is disabled by default and will only be placed if this value is set\n"
+"to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the\n"
+"upper tapering).\n"
+"***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:\n"
+"When enabling water placement the floatlands must be configured and tested\n"
+"to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other\n"
+"required value depending on 'mgv7_np_floatland'), to avoid\n"
+"server-intensive extreme water flow and to avoid vast flooding of the\n"
+"world surface below."
+msgstr ""
+