- for _, block in pairs(chunk.blocks) do
- self:create_block_mesh(block, false)
- end
-end
-
-function graphics:create_block_mesh(block, grow)
- local mesh = RenderEngine.Mesh()
- mesh:set_pos(block.pos)
+ local mesh = RenderEngine.ChunkMesh()
+ mesh:set_pos(glm.vec3(0, 0, 0))