pos = round_it(player:get_pos())
min = subber(pos, snow_radius)
max = adder(pos, snow_radius)
area_index = under_air(min, max, all_nodes)
pos = round_it(player:get_pos())
min = subber(pos, snow_radius)
max = adder(pos, snow_radius)
area_index = under_air(min, max, all_nodes)