- player:add_player_velocity(vector.multiply(player:get_player_velocity(),-1))
- player:get_inventory():set_list("main", {})
- player:get_inventory():set_list("craft", {})
- player:get_inventory():set_list("craftpreview", {})
- player:get_inventory():set_list("armor_head", {})
- player:get_inventory():set_list("armor_torso", {})
- player:get_inventory():set_list("armor_legs", {})
- player:get_inventory():set_list("armor_feet", {})
+ player:add_player_velocity(multiply_vec(player:get_player_velocity(),-1))
+ inv = player:get_inventory()
+ inv:set_list("main", {})
+ inv:set_list("craft", {})
+ inv:set_list("craftpreview", {})
+ inv:set_list("armor_head", {})
+ inv:set_list("armor_torso", {})
+ inv:set_list("armor_legs", {})
+ inv:set_list("armor_feet", {})