+ if weather_type == 1 then
+ local mob_spawning = snow_spawn_table[math.random(1,table.getn(snow_spawn_table))]
+ --print("Snow Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
+ minetest.add_entity(mob_pos,"mob:"..mob_spawning)
+ elseif light_level < 10 then