player:set_physics_override({gravity=1.25})
if sound_handling_loop[player_name] then
--minetest.sound_play("armor_break",{to_player=player:get_player_name(),gain=1,pitch=math.random(80,100)/100})
player:set_physics_override({gravity=1.25})
if sound_handling_loop[player_name] then
--minetest.sound_play("armor_break",{to_player=player:get_player_name(),gain=1,pitch=math.random(80,100)/100})