+# Filtered textures can blend RGB values with fully-transparent neighbors,
+# which PNG optimizers usually discard, sometimes resulting in a dark or
+# light edge to transparent textures. Apply this filter to clean that up
+# at texture load time.
+#texture_clean_transparent = false
+# When using bilinear/trilinear/anisotropic filters, low-resolution textures
+# can be blurred, so automatically upscale them with nearest-neighbor
+# interpolation to preserve crisp pixels. This sets the minimum texture size
+# for the upscaled textures; higher values look sharper, but require more
+# memory. Powers of 2 are recommended. Setting this higher than 1 may not
+# have a visible effect unless bilinear/trilinear/anisotropic filtering is
+# enabled.
+#texture_min_size = 64
+# Set to true to pre-generate all item visuals
+#preload_item_visuals = false
+# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
+#enable_shaders = true
+# Set to true to enable textures bumpmapping. Requires shaders enabled.
+#enable_bumpmapping = false
+# Set to true enables parallax occlusion mapping. Requires shaders enabled.
+#generate_normalmaps = false
+# Set to true enables on the fly normalmap generation (Emboss effect).
+# Requires bumpmapping enabled.
+#normalmaps_strength = 0.6
+# Strength of generated normalmaps
+#normalmaps_smooth = 1
+# Defines sampling step of texture (0 - 2).
+# A higher value results in smoother normal maps.
+#enable_parallax_occlusion = false
+# Scale of parallax occlusion effect
+#parallax_occlusion_scale = 0.08
+# Bias of parallax occlusion effect, usually scale/2
+#parallax_occlusion_bias = 0.04
+# Set to true enables waving water. Requires shaders enabled.
+#enable_waving_water = false
+# Parameters for waving water:
+#water_wave_height = 1.0
+#water_wave_length = 20.0
+#water_wave_speed = 5.0
+# Set to true enables waving leaves. Requires shaders enabled.
+#enable_waving_leaves = false
+# Set to true enables waving plants. Requires shaders enabled.
+#enable_waving_plants = false
+# Enables caching of facedir rotated meshes
+#ambient_occlusion_gamma = 2.2
+# The strength (darkness) of node ambient-occlusion shading.
+# Lower is darker, Higher is lighter. The valid range of values for this
+# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
+# set to the nearest valid value.
+#enable_mesh_cache = true
+# The time in seconds it takes between repeated
+# right clicks when holding the right mouse button.