-#### Bumpmapping
-
-# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
-# or need to be auto-generated.
-# Requires shaders to be enabled.
-# type: bool
-# enable_bumpmapping = false
-
-# Enables on the fly normalmap generation (Emboss effect).
-# Requires bumpmapping to be enabled.
-# type: bool
-# generate_normalmaps = false
-
-# Strength of generated normalmaps.
-# type: float
-# normalmaps_strength = 0.6
-
-# Defines sampling step of texture.
-# A higher value results in smoother normal maps.
-# type: int min: 0 max: 2
-# normalmaps_smooth = 0
-
-#### Parallax Occlusion
-
-# Enables parallax occlusion mapping.
-# Requires shaders to be enabled.
-# type: bool
-# enable_parallax_occlusion = false
-
-# 0 = parallax occlusion with slope information (faster).
-# 1 = relief mapping (slower, more accurate).
-# type: int min: 0 max: 1
-# parallax_occlusion_mode = 1
-
-# Strength of parallax.
-# type: float
-# 3d_paralax_strength = 0.025
-
-# Number of parallax occlusion iterations.
-# type: int
-# parallax_occlusion_iterations = 4
-
-# Overall scale of parallax occlusion effect.
-# type: float
-# parallax_occlusion_scale = 0.08
-
-# Overall bias of parallax occlusion effect, usually scale/2.
-# type: float
-# parallax_occlusion_bias = 0.04
-