-# Perlin noise attributes for different map generation parameters
-# Offset, scale, spread factor, seed offset, number of octaves, persistence
-#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
-#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
-#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
-#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
-#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
-#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
-#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
-#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
-#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
-#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
-#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
-
-#mgv7_spflags = mountains, ridges
-#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
-#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
-#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
-#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6