+# Minimum FPS
+# The amount of rendered stuff is dynamically set according to this
+#wanted_fps = 30
+# If FPS would go higher than this, limit it by sleeping
+# (to not waste CPU power for no benefit)
+#fps_max = 60
+# The allowed adjustment range for the automatic rendering range adjustment
+#viewing_range_nodes_max = 160
+#viewing_range_nodes_min = 35
+# Initial window size
+#screenW = 800
+#screenH = 600
+#fullscreen = false
+#fullscreen_bpp = 24
+# Experimental option, might cause visible spaces between blocks
+# when set to higher number than 0
+#fsaa = 0
+#vsync = false
+# Address to connect to (#blank = start local server)
+#address =
+# Enable random user input, for testing
+#random_input = false
+# Timeout for client to remove unused map data from memory
+#client_unload_unused_data_timeout = 600
+# Whether to fog out the end of the visible area
+#enable_fog = true
+# Enable a bit lower water surface; disable for speed (not quite optimized)
+#new_style_water = false
+# Enable nice leaves; disable for speed
+#new_style_leaves = true
+# Enable smooth lighting with simple ambient occlusion;
+# disable for speed or for different looks.
+#smooth_lighting = true
+# Enable combining mainly used textures to a bigger one for improved speed
+# disable if it causes graphics glitches.
+#enable_texture_atlas = true
+# Path to texture directory. All textures are first searched from here.
+#texture_path =
+# Video back-end.
+# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
+#video_driver = opengl
+# Unobstructed movement without physics, downwards key is keymap_special1
+#free_move = false
+# Continuous forward movement (for testing)
+#continuous_forward = false
+# Fast movement (keymap_special1)
+#fast_move = false
+# Invert mouse
+#invert_mouse = false
+# FarMesh thingy
+#enable_farmesh = false
+#farmesh_trees = true
+#farmesh_distance = 40
+# Enable/disable clouds
+#enable_clouds = true
+# Path for screenshots
+#screenshot_path = .
+# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
+#view_bobbing_amount = 1.0
+# In-game chat console background color (R,G,B)
+#console_color = (0,0,0)
+# In-game chat console background alpha (opaqueness, between 0 and 255)
+#console_alpha = 200
+# Sound settings
+#enable_sound = true
+#sound_volume = 0.7
+# Whether node texture animations should be desynchronized per MapBlock
+#desynchronize_mapblock_texture_animation = true
+
+#
+# Server stuff
+#
+
+# Default game (default when creating a new world)
+#default_game = minetest
+# World directory (everything in the world is stored here)
+#map-dir = /custom/world
+# Message of the Day
+#motd = Welcome to this awesome Minetest server!
+# Maximum number of players connected simultaneously
+#max_users = 100
+# Set to false to allow old clients to connect
+#strict_protocol_version_checking = true
+# Set to true to enable creative mode (unlimited inventory)
+#creative_mode = false
+# Enable players getting damage and dying
+#enable_damage = false
+# Despawn all non-peaceful mobs
+#only_peaceful_mobs = false
+# A chosen map seed for a new map, leave empty for random
+#fixed_map_seed =
+# Gives some stuff to players at the beginning
+#give_initial_stuff = false
+# New users need to input this password
+#default_password =
+# Available privileges: interact, shout, teleport, settime, privs, ...
+# See /privs in game for a full list on your server and mod configuration.
+#default_privs = interact, shout
+# Whether players are shown to clients without any range limit
+#unlimited_player_transfer_distance = true
+# Whether to enable players killing each other
+#enable_pvp = true
+# If this is set, players will always (re)spawn at the given position
+#static_spawnpoint = 0, 10, 0
+# If true, new players cannot join with an empty password
+#disallow_empty_password = false
+# If true, disable cheat prevention in multiplayer
+#disable_anticheat = false
+# If true, actions are recorded for rollback
+#enable_rollback_recording = false