+# mgv7_cave_width = 0.09
+
+# Controls the density of floatland mountain terrain.
+# Is an offset added to the 'np_mountain' noise value.
+# type: float
+# mgv7_float_mount_density = 0.6
+
+# Typical maximum height, above and below midpoint, of floatland mountain terrain.
+# type: float
+# mgv7_float_mount_height = 128.0
+
+# Y-level of floatland midpoint and lake surface.
+# type: int
+# mgv7_floatland_level = 1280
+
+# Y-level to which floatland shadows extend.
+# type: int
+# mgv7_shadow_limit = 1024
+
+# Y-level of cavern upper limit.
+# type: int
+# mgv7_cavern_limit = -256
+
+# Y-distance over which caverns expand to full size.
+# type: int
+# mgv7_cavern_taper = 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+# type: float
+# mgv7_cavern_threshold = 0.7