-# Name of map generator to be used. Currently supported: v5, v6, v7, singlenode.
-#mg_name = v6
-# Water surface level of map
-#water_level = 1
-# Size of chunks to be generated, stated in mapblocks (16 nodes)
-#chunksize = 5
-# Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
-# Flags that are not specified in the flag string are not modified from the default.
-# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
-#mg_flags = trees, caves
-# Map generation attributes specific to Mapgen V6.
-# Currently supported: biomeblend, jungles, mudflow.
-#mgv6_spflags = biomeblend, jungles, mudflow
-# Controls size of deserts and beaches in Mapgen V6
-#mgv6_freq_desert = 0.45
-#mgv6_freq_beach = 0.15
-
-# Perlin noise attributes for different map generation parameters.
-# Noise parameters can be specified as a set of positional values:
-# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
-#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
-# Or the new group format can be used instead:
-#mgv6_np_terrain_base = {
-# offset = -4
-# scale = 20
-# spread = (250, 250, 250)
-# seed = 82341
-# octaves = 5
-# persistence = 0.6
-# lacunarity = 2.0
-# flags = "defaults"
-#}
-# Only the group format supports noise flags which are needed for eased noise.
-# Mgv5 uses eased noise for np_cave1, np_cave2, np_ground and np_crumble, so these are shown in
-# group format, other noise parameters are shown in positional format to save space.
-
-#mgv5_spflags = blobs
-#mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
-#mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
-#mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
-#mgv5_np_cave1 = {
-# offset = 0
-# scale = 6
-# spread = (50, 50, 50)
-# seed = 52534
-# octaves = 4
-# persistence = 0.5
-# lacunarity = 2.0
-# flags = "eased"
-#}
-#mgv5_np_cave2 = {
-# offset = 0
-# scale = 6
-# spread = (50, 50, 50)
-# seed = 10325
-# octaves = 4
-# persistence = 0.5
-# lacunarity = 2.0
-# flags = "eased"
-#}
-#mgv5_np_ground = {
-# offset = 0
-# scale = 40
-# spread = (80, 80, 80)
-# seed = 983240
-# octaves = 4
-# persistence = 0.55
-# lacunarity = 2.0
-# flags = "eased"
-#}
-#mgv5_np_crumble = {
-# offset = 0
-# scale = 1
-# spread = (20, 20, 20)
-# seed = 34413
-# octaves = 3
-# persistence = 1.3
-# lacunarity = 2.0
-# flags = "eased"
-#}
-#mgv5_np_wetness = 0, 1, (40, 40, 40), 32474, 4, 1.1, 2.0
-
-#mgv6_spflags = biomeblend, jungles, mudflow
-#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
-#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
-#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
-#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
-#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
-#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
-#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 2.0
-#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
-#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66, 2.0
-#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
-#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
-
-#mgv7_spflags = mountains, ridges
-#mgv7_np_terrain_base = 4, 70, (300, 300, 300), 82341, 6, 0.7, 2.0
-#mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
-#mgv7_np_terrain_persist = 0.6, 0.1, (500, 500, 500), 539, 3, 0.6, 2.0
-#mgv7_np_height_select = -0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
-#mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 4, 0.7, 2.0
-#mgv7_np_mount_height = 100, 30, (500, 500, 500), 72449, 4, 0.6, 2.0
-#mgv7_np_ridge_uwater = 0, 1, (500, 500, 500), 85039, 4, 0.6, 2.0
-#mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
-#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
-#mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
-#mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
-
-# Noise parameters for biome API temperature and humidity
-#mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0
-#mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0
+# Name of the player.
+# When running a server, clients connecting with this name are admins.
+# When starting from the main menu, this is overridden.
+# type: string
+# name =
+
+# Set the language. Leave empty to use the system language.
+# A restart is required after changing this.
+# type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW
+# language =
+
+# Level of logging to be written to debug.txt:
+# - <nothing> (no logging)
+# - none (messages with no level)
+# - error
+# - warning
+# - action
+# - info
+# - verbose
+# type: enum values: , warning, action, info, verbose
+# debug_log_level = action
+
+# IPv6 support.
+# type: bool
+# enable_ipv6 = true
+
+## Advanced
+
+# Default timeout for cURL, stated in milliseconds.
+# Only has an effect if compiled with cURL.
+# type: int
+# curl_timeout = 5000
+
+# Limits number of parallel HTTP requests. Affects:
+# - Media fetch if server uses remote_media setting.
+# - Serverlist download and server announcement.
+# - Downloads performed by main menu (e.g. mod manager).
+# Only has an effect if compiled with cURL.
+# type: int
+# curl_parallel_limit = 8
+
+# Maximum time in ms a file download (e.g. a mod download) may take.
+# type: int
+# curl_file_download_timeout = 300000
+
+# Makes DirectX work with LuaJIT. Disable if it causes troubles.
+# type: bool
+# high_precision_fpu = true
+
+# Replaces the default main menu with a custom one.
+# type: string
+# main_menu_script =
+
+# type: int
+# main_menu_game_mgr = 0
+
+# type: int
+# main_menu_mod_mgr = 1
+
+# type: string
+# modstore_download_url = https://forum.minetest.net/media/
+
+# type: string
+# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
+
+# type: string
+# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
+