+# Name of map generator to be used. Currently supported: v6, indev, singlenode, math
+#mg_name = v6
+# Water level of map.
+#water_level = 1
+# Size of chunks to be generated.
+#chunksize = 5
+# Map generation attributes. Currently supported: trees, caves, flat, v6_biome_blend, v6_jungles, dungeons, nolight
+#mg_flags = trees, caves, v6_biome_blend
+# How large deserts and beaches are
+#mgv6_freq_desert = 0.45
+#mgv6_freq_beach = 0.15
+# Perlin noise attributes for different map generation parameters
+# Offset, scale, spread factor, seed offset, number of octaves, persistence
+#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
+#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
+#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
+#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
+#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
+#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
+#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
+#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
+#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
+#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
+#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
+
+#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
+#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
+#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
+#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
+
+# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
+#mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
+#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
+#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
+#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
+#mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
+#mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
+#mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
+#mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
+
+# Float islands starts from height, 0 to disable
+#mgindev_float_islands = 500
+
+# Math mapgen generator: sphere, mandelbox, mengersponge dont forget to lower water_level = -30000
+#mgmath_generator = mandelbox
+
+# Enable/disable IPv6
+#enable_ipv6 = true
+# Enable/disable running an IPv6 server. An IPv6 server may be restricted
+# to IPv6 clients, depending on system configuration.
+#ipv6_server = false