-#client_delete_unused_sectors_timeout = 1200
-
-# Server side stuff
-
-# - The possible generators are:
-# (Indeed you can do all of them with only "power" 8))
-# H=value:
-# constant <value>
-# H=slope.dot(pos):
-# linear <height> <slope.X> <slope.Y>
-# H=slope.dot(pos^power):
-# power <height> <slope.X> <slope.Y> <power>
-
-#mapgen_heightmap_blocksize = 64
-#height_randmax = constant 70.0
-#height_randfactor = constant 0.6
-#height_base = linear 0 35 0
-#plants_amount = 1.0
-#ravines_amount = 1.0
+# Timeout for client to remove unused map data from memory
+#client_unload_unused_data_timeout = 600
+# Whether to fog out the end of the visible area
+#enable_fog = true
+# Enable a bit lower water surface; disable for speed (not quite optimized)
+#new_style_water = false
+# Enable nice leaves; disable for speed
+#new_style_leaves = true
+# Enable smooth lighting with simple ambient occlusion;
+# disable for speed or for different looks.
+#smooth_lighting = true
+# Enable combining mainly used textures to a bigger one for improved speed
+# disable if it causes graphics glitches.
+#enable_texture_atlas = true
+# Path to texture directory. All textures are first searched from here.
+#texture_path =
+# Video back-end.
+# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
+#video_driver = opengl
+# Unobstructed movement without physics, downwards key is keymap_special1
+#free_move = false
+# Continuous forward movement (for testing)
+#continuous_forward = false
+# Fast movement (keymap_special1)
+#fast_move = false
+# Invert mouse
+#invert_mouse = false
+# FarMesh thingy
+#enable_farmesh = false
+#farmesh_trees = true
+#farmesh_distance = 40
+# Enable/disable clouds
+#enable_clouds = true
+# Path for screenshots
+#screenshot_path = .
+# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
+#view_bobbing_amount = 1.0
+# In-game chat console background color (R,G,B)
+#console_color = (0,0,0)
+# In-game chat console background alpha (opaqueness, between 0 and 255)
+#console_alpha = 200
+# Sound settings
+#enable_sound = true
+#sound_volume = 0.7