+##### Waving Nodes
+
+# Set to true enables waving water.
+# Requires shaders to be enabled.
+# type: bool
+# enable_waving_water = false
+
+# type: float
+# water_wave_height = 1.0
+
+# type: float
+# water_wave_length = 20.0
+
+# type: float
+# water_wave_speed = 5.0
+
+# Set to true enables waving leaves.
+# Requires shaders to be enabled.
+# type: bool
+# enable_waving_leaves = false
+
+# Set to true enables waving plants.
+# Requires shaders to be enabled.
+# type: bool
+# enable_waving_plants = false
+
+#### Advanced
+
+# If FPS would go higher than this, limit it by sleeping
+# to not waste CPU power for no benefit.
+# type: int
+# fps_max = 60
+
+# Maximum FPS when game is paused.
+# type: int
+# pause_fps_max = 20
+
+# View distance in nodes.
+# type: int min: 20 max: 4000
+# viewing_range = 100
+
+# Width component of the initial window size.
+# type: int
+# screenW = 800
+
+# Height component of the initial window size.
+# type: int
+# screenH = 600
+
+# Save the window size automatically when modified.
+# type: bool
+# autosave_screensize = true
+
+# Fullscreen mode.
+# type: bool
+# fullscreen = false
+
+# Bits per pixel (aka color depth) in fullscreen mode.
+# type: int
+# fullscreen_bpp = 24
+
+# Vertical screen synchronization.
+# type: bool
+# vsync = false
+
+# Field of view in degrees.
+# type: int min: 30 max: 160
+# fov = 72
+
+# Field of view while zooming in degrees.
+# This requires the "zoom" privilege on the server.
+# type: int min: 7 max: 160
+# zoom_fov = 15
+
+# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
+# This setting is for the client only and is ignored by the server.
+# type: float min: 1 max: 3
+# display_gamma = 2.2
+
+# Path to texture directory. All textures are first searched from here.
+# type: path
+# texture_path =
+
+# The rendering back-end for Irrlicht.
+# type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
+# video_driver = opengl
+
+# Height on which clouds are appearing.
+# type: int
+# cloud_height = 120
+
+# Radius of cloud area stated in number of 64 node cloud squares.
+# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
+# type: int
+# cloud_radius = 12
+
+# Enable view bobbing and amount of view bobbing.
+# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
+# type: float
+# view_bobbing_amount = 1.0
+
+# Multiplier for fall bobbing.
+# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
+# type: float
+# fall_bobbing_amount = 0.0
+
+# 3D support.
+# Currently supported:
+# - none: no 3d output.
+# - anaglyph: cyan/magenta color 3d.
+# - interlaced: odd/even line based polarisation screen support.
+# - topbottom: split screen top/bottom.
+# - sidebyside: split screen side by side.
+# - pageflip: quadbuffer based 3d.
+# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
+# 3d_mode = none
+
+# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
+# type: float min: 0.1 max: 1
+# console_height = 1.0
+
+# In-game chat console background color (R,G,B).
+# type: string
+# console_color = (0,0,0)
+
+# In-game chat console background alpha (opaqueness, between 0 and 255).
+# type: int min: 0 max: 255
+# console_alpha = 200
+
+# Selection box border color (R,G,B).
+# type: string
+# selectionbox_color = (0,0,0)
+
+# Width of the selectionbox's lines around nodes.
+# type: int min: 1 max: 5
+# selectionbox_width = 2
+
+# Crosshair color (R,G,B).
+# type: string
+# crosshair_color = (255,255,255)
+
+# Crosshair alpha (opaqueness, between 0 and 255).
+# type: int min: 0 max: 255
+# crosshair_alpha = 255
+
+# Whether node texture animations should be desynchronized per mapblock.
+# type: bool
+# desynchronize_mapblock_texture_animation = true
+
+# Maximum proportion of current window to be used for hotbar.
+# Useful if there's something to be displayed right or left of hotbar.
+# type: float
+# hud_hotbar_max_width = 1.0
+
+# Modifies the size of the hudbar elements.
+# type: float
+# hud_scaling = 1.0
+
+# Enables caching of facedir rotated meshes.
+# type: bool
+# enable_mesh_cache = false
+
+# Delay between mesh updates on the client in ms. Increasing this will slow
+# down the rate of mesh updates, thus reducing jitter on slower clients.
+# type: int min: 0 max: 50
+# mesh_generation_interval = 0
+
+# Size of the MapBlock cache of the mesh generator. Increasing this will
+# increase the cache hit %, reducing the data being copied from the main
+# thread, thus reducing jitter.
+# type: int min: 0 max: 1000
+# meshgen_block_cache_size = 20
+
+# Enables minimap.
+# type: bool
+# enable_minimap = true
+
+# Shape of the minimap. Enabled = round, disabled = square.
+# type: bool
+# minimap_shape_round = true
+
+# True = 256
+# False = 128
+# Useable to make minimap smoother on slower machines.
+# type: bool
+# minimap_double_scan_height = true
+
+# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
+# type: bool
+# directional_colored_fog = true
+
+# The strength (darkness) of node ambient-occlusion shading.
+# Lower is darker, Higher is lighter. The valid range of values for this
+# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
+# set to the nearest valid value.
+# type: float min: 0.25 max: 4
+# ambient_occlusion_gamma = 2.2
+
+# Enables animation of inventory items.
+# type: bool
+# inventory_items_animations = false
+
+# Android systems only: Tries to create inventory textures from meshes
+# when no supported render was found.
+# type: bool
+# inventory_image_hack = false
+
+# Fraction of the visible distance at which fog starts to be rendered
+# type: float min: 0 max: 0.99
+# fog_start = 0.4
+
+# Makes all liquids opaque
+# type: bool
+# opaque_water = false
+
+### Menus
+
+# Use a cloud animation for the main menu background.
+# type: bool
+# menu_clouds = true
+
+# Scale gui by a user specified value.
+# Use a nearest-neighbor-anti-alias filter to scale the GUI.
+# This will smooth over some of the rough edges, and blend
+# pixels when scaling down, at the cost of blurring some
+# edge pixels when images are scaled by non-integer sizes.
+# type: float
+# gui_scaling = 1.0
+
+# When gui_scaling_filter is true, all GUI images need to be
+# filtered in software, but some images are generated directly
+# to hardware (e.g. render-to-texture for nodes in inventory).
+# type: bool
+# gui_scaling_filter = false
+
+# When gui_scaling_filter_txr2img is true, copy those images
+# from hardware to software for scaling. When false, fall back
+# to the old scaling method, for video drivers that don't
+# properly support downloading textures back from hardware.
+# type: bool
+# gui_scaling_filter_txr2img = true
+
+# Delay showing tooltips, stated in milliseconds.
+# type: int
+# tooltip_show_delay = 400
+
+# Whether freetype fonts are used, requires freetype support to be compiled in.
+# type: bool
+# freetype = true
+
+# Path to TrueTypeFont or bitmap.
+# type: path
+# font_path = fonts/liberationsans.ttf
+
+# type: int
+# font_size = 16
+
+# Font shadow offset, if 0 then shadow will not be drawn.
+# type: int
+# font_shadow = 1
+
+# Font shadow alpha (opaqueness, between 0 and 255).
+# type: int min: 0 max: 255
+# font_shadow_alpha = 127
+
+# type: path
+# mono_font_path = fonts/liberationmono.ttf
+
+# type: int
+# mono_font_size = 15
+
+# This font will be used for certain languages.
+# type: path
+# fallback_font_path = fonts/DroidSansFallbackFull.ttf
+
+# type: int
+# fallback_font_size = 15
+
+# type: int
+# fallback_font_shadow = 1
+
+# type: int min: 0 max: 255
+# fallback_font_shadow_alpha = 128
+
+# Path to save screenshots at.
+# type: path
+# screenshot_path =
+
+# Format of screenshots.
+# type: enum values: png, jpg, bmp, pcx, ppm, tga
+# screenshot_format = png
+
+# Screenshot quality. Only used for JPEG format.
+# 1 means worst quality; 100 means best quality.
+# Use 0 for default quality.
+# type: int min: 0 max: 100
+# screenshot_quality = 0
+
+### Advanced
+
+# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
+# type: int
+# screen_dpi = 72
+
+# Windows systems only: Start Minetest with the command line window in the background.
+# Contains the same information as the file debug.txt (default name).
+# type: bool
+# enable_console = false
+
+## Sound
+
+# type: bool
+# enable_sound = true
+
+# type: float min: 0 max: 1
+# sound_volume = 0.7
+
+## Advanced
+
+# Timeout for client to remove unused map data from memory.
+# type: int
+# client_unload_unused_data_timeout = 600
+
+# Maximum number of mapblocks for client to be kept in memory.
+# Set to -1 for unlimited amount.
+# type: int
+# client_mapblock_limit = 5000
+
+# Whether to show the client debug info (has the same effect as hitting F5).
+# type: bool
+# show_debug = false
+
+#
+# Server / Singleplayer
+#
+
+# Name of the server, to be displayed when players join and in the serverlist.
+# type: string
+# server_name = Minetest server
+
+# Description of server, to be displayed when players join and in the serverlist.
+# type: string
+# server_description = mine here
+
+# Domain name of server, to be displayed in the serverlist.
+# type: string
+# server_address = game.minetest.net
+
+# Homepage of server, to be displayed in the serverlist.
+# type: string
+# server_url = http://minetest.net
+
+# Automaticaly report to the serverlist.
+# type: bool
+# server_announce = false
+
+# Announce to this serverlist.
+# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
+# type: string
+# serverlist_url = servers.minetest.net
+
+# Disable escape sequences, e.g. chat coloring.
+# Use this if you want to run a server with pre-0.4.14 clients and you want to disable
+# the escape sequences generated by mods.
+# type: bool
+# disable_escape_sequences = false
+
+## Network
+
+# Network port to listen (UDP).
+# This value will be overridden when starting from the main menu.
+# type: int
+# port = 30000
+
+# The network interface that the server listens on.
+# type: string
+# bind_address =
+
+# Enable to disallow old clients from connecting.
+# Older clients are compatible in the sense that they will not crash when connecting
+# to new servers, but they may not support all new features that you are expecting.
+# type: bool
+# strict_protocol_version_checking = false
+
+# Specifies URL from which client fetches media instead of using UDP.
+# $filename should be accessible from $remote_media$filename via cURL
+# (obviously, remote_media should end with a slash).
+# Files that are not present will be fetched the usual way.
+# type: string
+# remote_media =
+
+# Enable/disable running an IPv6 server. An IPv6 server may be restricted
+# to IPv6 clients, depending on system configuration.
+# Ignored if bind_address is set.
+# type: bool
+# ipv6_server = false
+
+### Advanced
+
+# Maximum number of blocks that are simultaneously sent per client.
+# type: int
+# max_simultaneous_block_sends_per_client = 10
+
+# Maximum number of blocks that are simultaneously sent in total.
+# type: int
+# max_simultaneous_block_sends_server_total = 40
+
+# To reduce lag, block transfers are slowed down when a player is building something.
+# This determines how long they are slowed down after placing or removing a node.
+# type: float
+# full_block_send_enable_min_time_from_building = 2.0
+
+# Maximum number of packets sent per send step, if you have a slow connection
+# try reducing it, but don't reduce it to a number below double of targeted
+# client number.
+# type: int
+# max_packets_per_iteration = 1024
+
+## Game
+
+# Default game when creating a new world.
+# This will be overridden when creating a world from the main menu.
+# type: string
+# default_game = minetest
+
+# Message of the day displayed to players connecting.
+# type: string
+# motd =
+
+# Maximum number of players that can connect simultaneously.
+# type: int
+# max_users = 15
+
+# World directory (everything in the world is stored here).
+# Not needed if starting from the main menu.
+# type: path
+# map-dir =
+
+# Time in seconds for item entity (dropped items) to live.
+# Setting it to -1 disables the feature.
+# type: int
+# item_entity_ttl = 900
+
+# If enabled, show the server status message on player connection.
+# type: bool
+# show_statusline_on_connect = true
+
+# Enable players getting damage and dying.
+# type: bool
+# enable_damage = false
+
+# Enable creative mode for new created maps.
+# type: bool
+# creative_mode = false
+
+# A chosen map seed for a new map, leave empty for random.
+# Will be overridden when creating a new world in the main menu.
+# type: string
+# fixed_map_seed =
+
+# New users need to input this password.
+# type: string
+# default_password =
+
+# The privileges that new users automatically get.
+# See /privs in game for a full list on your server and mod configuration.
+# type: string
+# default_privs = interact, shout
+
+# Privileges that players with basic_privs can grant
+# type: string
+# basic_privs = interact, shout
+
+# Whether players are shown to clients without any range limit.
+# Deprecated, use the setting player_transfer_distance instead.
+# type: bool
+# unlimited_player_transfer_distance = true
+
+# Defines the maximal player transfer distance in blocks (0 = unlimited).
+# type: int
+# player_transfer_distance = 0
+
+# Whether to allow players to damage and kill each other.
+# type: bool
+# enable_pvp = true
+
+# If this is set, players will always (re)spawn at the given position.
+# type: string
+# static_spawnpoint =
+
+# If enabled, new players cannot join with an empty password.
+# type: bool
+# disallow_empty_password = false
+
+# If enabled, disable cheat prevention in multiplayer.
+# type: bool
+# disable_anticheat = false
+
+# If enabled, actions are recorded for rollback.
+# This option is only read when server starts.
+# type: bool
+# enable_rollback_recording = false
+
+# A message to be displayed to all clients when the server shuts down.
+# type: string
+# kick_msg_shutdown = Server shutting down.
+
+# A message to be displayed to all clients when the server crashes.
+# type: string
+# kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
+
+# Whether to ask clients to reconnect after a (Lua) crash.
+# Set this to true if your server is set up to restart automatically.
+# type: bool
+# ask_reconnect_on_crash = false
+
+# From how far clients know about objects, stated in mapblocks (16 nodes).
+# type: int
+# active_object_send_range_blocks = 3
+
+# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
+# In active blocks objects are loaded and ABMs run.
+# type: int
+# active_block_range = 3
+
+# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
+# type: int
+# max_block_send_distance = 10
+
+# Maximum number of forceloaded mapblocks.
+# type: int
+# max_forceloaded_blocks = 16
+
+# Interval of sending time of day to clients.
+# type: int
+# time_send_interval = 5
+
+# Controls length of day/night cycle.
+# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
+# type: int
+# time_speed = 72
+
+# Interval of saving important changes in the world, stated in seconds.
+# type: float
+# server_map_save_interval = 5.3
+
+### Physics
+
+# type: float
+# movement_acceleration_default = 3
+
+# type: float
+# movement_acceleration_air = 2
+
+# type: float
+# movement_acceleration_fast = 10
+
+# type: float
+# movement_speed_walk = 4
+
+# type: float
+# movement_speed_crouch = 1.35
+
+# type: float
+# movement_speed_fast = 20
+
+# type: float
+# movement_speed_climb = 3
+
+# type: float
+# movement_speed_jump = 6.5
+
+# type: float
+# movement_speed_descend = 6
+
+# type: float
+# movement_liquid_fluidity = 1
+
+# type: float
+# movement_liquid_fluidity_smooth = 0.5
+
+# type: float
+# movement_liquid_sink = 10
+
+# type: float
+# movement_gravity = 9.81
+
+### Advanced
+
+# Handling for deprecated lua api calls:
+# - legacy: (try to) mimic old behaviour (default for release).
+# - log: mimic and log backtrace of deprecated call (default for debug).
+# - error: abort on usage of deprecated call (suggested for mod developers).
+# type: enum values: legacy, log, error
+# deprecated_lua_api_handling = legacy
+
+# Number of extra blocks that can be loaded by /clearobjects at once.
+# This is a trade-off between sqlite transaction overhead and
+# memory consumption (4096=100MB, as a rule of thumb).
+# type: int
+# max_clearobjects_extra_loaded_blocks = 4096
+
+# How much the server will wait before unloading unused mapblocks.
+# Higher value is smoother, but will use more RAM.
+# type: int
+# server_unload_unused_data_timeout = 29
+
+# Maximum number of statically stored objects in a block.
+# type: int
+# max_objects_per_block = 64
+
+# See http://www.sqlite.org/pragma.html#pragma_synchronous
+# type: enum values: 0, 1, 2
+# sqlite_synchronous = 2
+
+# Length of a server tick and the interval at which objects are generally updated over network.
+# type: float
+# dedicated_server_step = 0.1
+
+# Time in between active block management cycles
+# type: float
+# active_block_mgmt_interval = 2.0
+
+# Length of time between ABM execution cycles
+# type: float
+# abm_interval = 1.0
+
+# Length of time between NodeTimer execution cycles
+# type: float
+# nodetimer_interval = 0.2
+
+# If enabled, invalid world data won't cause the server to shut down.
+# Only enable this if you know what you are doing.
+# type: bool
+# ignore_world_load_errors = false
+
+# Max liquids processed per step.
+# type: int
+# liquid_loop_max = 100000
+
+# The time (in seconds) that the liquids queue may grow beyond processing
+# capacity until an attempt is made to decrease its size by dumping old queue
+# items. A value of 0 disables the functionality.
+# type: int
+# liquid_queue_purge_time = 0
+
+# Liquid update interval in seconds.
+# type: float
+# liquid_update = 1.0
+
+# At this distance the server will aggressively optimize which blocks are sent to clients.
+# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
+# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
+# Setting this to a value greater than max_block_send_distance disables this optimization.
+# Stated in mapblocks (16 nodes)
+# type: int min: 2
+# block_send_optimize_distance = 4
+
+# If enabled the server will perform map block occlusion culling based on
+# on the eye position of the player. This can reduce the number of blocks
+# sent to the client 50-80%. The client will not longer receive most invisible
+# so that the utility of noclip mode is reduced.
+# type: bool
+# server_side_occlusion_culling = true
+
+## Mapgen
+
+# Name of map generator to be used when creating a new world.
+# Creating a world in the main menu will override this.
+# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
+# mg_name = v7
+
+# Water surface level of the world.
+# type: int
+# water_level = 1
+
+# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
+# type: int
+# max_block_generate_distance = 6
+
+# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
+# Only mapchunks completely within the mapgen limit are generated.
+# Value is stored per-world.
+# type: int min: 0 max: 31000
+# mapgen_limit = 31000
+
+# Global map generation attributes.
+# In Mapgen v6 the 'decorations' flag controls all decorations except trees
+# and junglegrass, in all other mapgens this flag controls all decorations.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
+# mg_flags = caves,dungeons,light,decorations
+
+### Advanced
+
+# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
+# type: int
+# chunksize = 5
+
+# Dump the mapgen debug infos.
+# type: bool
+# enable_mapgen_debug_info = false
+
+# Maximum number of blocks that can be queued for loading.
+# type: int
+# emergequeue_limit_total = 256
+
+# Maximum number of blocks to be queued that are to be loaded from file.
+# Set to blank for an appropriate amount to be chosen automatically.
+# type: int
+# emergequeue_limit_diskonly = 32
+
+# Maximum number of blocks to be queued that are to be generated.
+# Set to blank for an appropriate amount to be chosen automatically.
+# type: int
+# emergequeue_limit_generate = 32
+
+# Number of emerge threads to use. Make this field blank, or increase this number
+# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
+# at the cost of slightly buggy caves.
+# type: int
+# num_emerge_threads = 1
+
+#### Biome API temperature and humidity noise parameters
+
+# Temperature variation for biomes.
+# type: noise_params
+# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
+
+# Small-scale temperature variation for blending biomes on borders.
+# type: noise_params
+# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
+
+# Humidity variation for biomes.
+# type: noise_params
+# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
+
+# Small-scale humidity variation for blending biomes on borders.
+# type: noise_params
+# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
+
+#### Mapgen v5
+
+# Map generation attributes specific to Mapgen v5.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: caverns, nocaverns
+# mgv5_spflags = caverns
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgv5_cave_width = 0.125
+
+# Y-level of cavern upper limit.
+# type: int
+# mgv5_cavern_limit = -256
+
+# Y-distance over which caverns expand to full size.
+# type: int
+# mgv5_cavern_taper = 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+# type: float
+# mgv5_cavern_threshold = 0.7
+
+# Variation of biome filler depth.
+# type: noise_params
+# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
+
+# Variation of terrain vertical scale.
+# When noise is < -0.55 terrain is near-flat.
+# type: noise_params
+# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
+
+# Y-level of average terrain surface.
+# type: noise_params
+# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
+
+# First of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
+
+# Second of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
+
+# 3D noise defining giant caverns.
+# type: noise_params
+# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+
+#### Mapgen v6
+
+# Map generation attributes specific to Mapgen v6.
+# The 'snowbiomes' flag enables the new 5 biome system.
+# When the new biome system is enabled jungles are automatically enabled and
+# the 'jungles' flag is ignored.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
+# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
+
+# Deserts occur when np_biome exceeds this value.
+# When the new biome system is enabled, this is ignored.
+# type: float
+# mgv6_freq_desert = 0.45
+
+# Sandy beaches occur when np_beach exceeds this value.
+# type: float
+# mgv6_freq_beach = 0.15
+
+# Y-level of lower terrain and lakebeds.
+# type: noise_params
+# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
+
+# Y-level of higher (cliff-top) terrain.
+# type: noise_params
+# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
+
+# Varies steepness of cliffs.
+# type: noise_params
+# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
+
+# Defines areas of 'terrain_higher' (cliff-top terrain).
+# type: noise_params
+# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
+
+# Varies depth of biome surface nodes.
+# type: noise_params
+# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
+
+# Defines areas with sandy beaches.
+# type: noise_params
+# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
+
+# Temperature variation for biomes.
+# type: noise_params
+# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
+
+# Variation of number of caves.
+# type: noise_params
+# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
+
+# Humidity variation for biomes.
+# type: noise_params
+# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
+
+# Defines tree areas and tree density.
+# type: noise_params
+# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
+
+# Defines areas where trees have apples.
+# type: noise_params
+# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
+
+#### Mapgen v7
+
+# Map generation attributes specific to Mapgen v7.
+# The 'ridges' flag enables the rivers.
+# Floatlands are currently experimental and subject to change.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
+# mgv7_spflags = mountains,ridges,nofloatlands,caverns
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgv7_cave_width = 0.09
+
+# Controls the density of floatland mountain terrain.
+# Is an offset added to the 'np_mountain' noise value.
+# type: float
+# mgv7_float_mount_density = 0.6
+
+# Typical maximum height, above and below midpoint, of floatland mountain terrain.
+# type: float
+# mgv7_float_mount_height = 128.0
+
+# Y-level of floatland midpoint and lake surface.
+# type: int
+# mgv7_floatland_level = 1280
+
+# Y-level to which floatland shadows extend.
+# type: int
+# mgv7_shadow_limit = 1024
+
+# Y-level of cavern upper limit.
+# type: int
+# mgv7_cavern_limit = -256
+
+# Y-distance over which caverns expand to full size.
+# type: int
+# mgv7_cavern_taper = 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+# type: float
+# mgv7_cavern_threshold = 0.7
+
+# Y-level of higher (cliff-top) terrain.
+# type: noise_params
+# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
+
+# Y-level of lower terrain and lakebeds.
+# type: noise_params
+# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
+
+# Varies roughness of terrain.
+# Defines the 'persistence' value for terrain_base and terrain_alt noises.
+# type: noise_params
+# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
+
+# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
+# type: noise_params
+# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
+
+# Variation of biome filler depth.
+# type: noise_params
+# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+# Variation of maximum mountain height (in nodes).
+# type: noise_params
+# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
+
+# Defines large-scale river channel structure.
+# type: noise_params
+# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
+
+# Defines areas of floatland smooth terrain.
+# Smooth floatlands occur when noise > 0.
+# type: noise_params
+# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
+
+# Variation of hill height and lake depth on floatland smooth terrain.
+# type: noise_params
+# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
+
+# 3D noise defining mountain structure and height.
+# Also defines structure of floatland mountain terrain.
+# type: noise_params
+# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
+
+# 3D noise defining structure of river canyon walls.
+# type: noise_params
+# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
+
+# 3D noise defining giant caverns.
+# type: noise_params
+# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+
+# First of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+# Second of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+#### Mapgen flat
+
+# Map generation attributes specific to Mapgen flat.
+# Occasional lakes and hills can be added to the flat world.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: lakes, hills, nolakes, nohills
+# mgflat_spflags = nolakes,nohills
+
+# Y of flat ground.
+# type: int
+# mgflat_ground_level = 8
+
+# Y of upper limit of large pseudorandom caves.
+# type: int
+# mgflat_large_cave_depth = -33
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgflat_cave_width = 0.09
+
+# Terrain noise threshold for lakes.
+# Controls proportion of world area covered by lakes.
+# Adjust towards 0.0 for a larger proportion.
+# type: float
+# mgflat_lake_threshold = -0.45
+
+# Controls steepness/depth of lake depressions.
+# type: float
+# mgflat_lake_steepness = 48.0
+
+# Terrain noise threshold for hills.
+# Controls proportion of world area covered by hills.
+# Adjust towards 0.0 for a larger proportion.
+# type: float
+# mgflat_hill_threshold = 0.45
+
+# Controls steepness/height of hills.
+# type: float
+# mgflat_hill_steepness = 64.0
+
+# Defines location and terrain of optional hills and lakes.
+# type: noise_params
+# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
+
+# Variation of biome filler depth.
+# type: noise_params
+# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+# First of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+# Second of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+#### Mapgen fractal
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgfractal_cave_width = 0.09
+
+# Choice of 18 fractals from 9 formulas.
+# 1 = 4D "Roundy" mandelbrot set.
+# 2 = 4D "Roundy" julia set.
+# 3 = 4D "Squarry" mandelbrot set.
+# 4 = 4D "Squarry" julia set.
+# 5 = 4D "Mandy Cousin" mandelbrot set.
+# 6 = 4D "Mandy Cousin" julia set.
+# 7 = 4D "Variation" mandelbrot set.
+# 8 = 4D "Variation" julia set.
+# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
+# 10 = 3D "Mandelbrot/Mandelbar" julia set.
+# 11 = 3D "Christmas Tree" mandelbrot set.
+# 12 = 3D "Christmas Tree" julia set.
+# 13 = 3D "Mandelbulb" mandelbrot set.
+# 14 = 3D "Mandelbulb" julia set.
+# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
+# 16 = 3D "Cosine Mandelbulb" julia set.
+# 17 = 4D "Mandelbulb" mandelbrot set.
+# 18 = 4D "Mandelbulb" julia set.
+# type: int min: 1 max: 18
+# mgfractal_fractal = 1
+
+# Iterations of the recursive function.
+# Controls the amount of fine detail.
+# type: int
+# mgfractal_iterations = 11
+
+# Approximate (X,Y,Z) scale of fractal in nodes.
+# type: v3f
+# mgfractal_scale = (4096.0, 1024.0, 4096.0)
+
+# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
+# Used to move a suitable spawn area of low land close to (0, 0).
+# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
+# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
+# type: v3f
+# mgfractal_offset = (1.79, 0.0, 0.0)
+
+# W co-ordinate of the generated 3D slice of a 4D fractal.
+# Determines which 3D slice of the 4D shape is generated.
+# Has no effect on 3D fractals.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_slice_w = 0.0
+
+# Julia set only: X component of hypercomplex constant determining julia shape.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_julia_x = 0.33
+
+# Julia set only: Y component of hypercomplex constant determining julia shape.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_julia_y = 0.33
+
+# Julia set only: Z component of hypercomplex constant determining julia shape.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_julia_z = 0.33
+
+# Julia set only: W component of hypercomplex constant determining julia shape.
+# Has no effect on 3D fractals.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_julia_w = 0.33
+
+# Y-level of seabed.
+# type: noise_params
+# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
+
+# Variation of biome filler depth.
+# type: noise_params
+# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+# First of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+# Second of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+#### Mapgen Valleys
+
+##### General
+
+# Map generation attributes specific to Mapgen Valleys.
+# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
+# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
+# it may interfere with delicately adjusted biomes.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
+# mg_valleys_spflags = altitude_chill,humid_rivers
+
+# The altitude at which temperature drops by 20C
+# type: int
+# mgvalleys_altitude_chill = 90
+
+# Depth below which you'll find large caves.
+# type: int
+# mgvalleys_large_cave_depth = -33
+
+# Creates unpredictable lava features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+# type: int
+# mgvalleys_lava_features = 0
+
+# Depth below which you'll find massive caves.
+# type: int
+# mgvalleys_massive_cave_depth = -256
+
+# How deep to make rivers
+# type: int
+# mgvalleys_river_depth = 4
+
+# How wide to make rivers
+# type: int
+# mgvalleys_river_size = 5
+
+# Creates unpredictable water features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+# type: int
+# mgvalleys_water_features = 0
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgvalleys_cave_width = 0.09
+
+##### Noises
+
+# Caves and tunnels form at the intersection of the two noises
+# type: noise_params
+# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+# Caves and tunnels form at the intersection of the two noises
+# type: noise_params
+# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+# The depth of dirt or other filler
+# type: noise_params
+# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
+
+# Massive caves form here.
+# type: noise_params
+# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
+
+# River noise -- rivers occur close to zero
+# type: noise_params
+# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
+
+# Base terrain height
+# type: noise_params
+# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
+
+# Raises terrain to make valleys around the rivers
+# type: noise_params
+# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
+
+# Slope and fill work together to modify the heights
+# type: noise_params
+# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
+
+# Amplifies the valleys
+# type: noise_params
+# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
+
+# Slope and fill work together to modify the heights
+# type: noise_params
+# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
+
+## Security
+
+# Prevent mods from doing insecure things like running shell commands.
+# type: bool
+# secure.enable_security = true
+
+# Comma-separated list of trusted mods that are allowed to access insecure
+# functions even when mod security is on (via request_insecure_environment()).
+# type: string
+# secure.trusted_mods =
+
+# Comma-separated list of mods that are allowed to access HTTP APIs, which
+# allow them to upload and download data to/from the internet.
+# type: string
+# secure.http_mods =
+
+## Advanced
+
+### Profiling
+
+# Load the game profiler to collect game profiling data.
+# Provides a /profiler command to access the compiled profile.
+# Useful for mod developers and server operators.
+# type: bool
+# profiler.load = false
+
+# The default format in which profiles are being saved,
+# when calling `/profiler save [format]` without format.
+# type: enum values: txt, csv, lua, json, json_pretty
+# profiler.default_report_format = txt
+
+# The file path relative to your worldpath in which profiles will be saved to.
+# type: string
+# profiler.report_path = ""
+
+#### Instrumentation
+
+# Instrument the methods of entities on registration.
+# type: bool
+# instrument.entity = true
+
+# Instrument the action function of Active Block Modifiers on registration.
+# type: bool
+# instrument.abm = true
+
+# Instrument the action function of Loading Block Modifiers on registration.
+# type: bool
+# instrument.lbm = true
+
+# Instrument chatcommands on registration.
+# type: bool
+# instrument.chatcommand = true
+
+# Instrument global callback functions on registration.
+# (anything you pass to a minetest.register_*() function)
+# type: bool
+# instrument.global_callback = true
+
+##### Advanced
+
+# Instrument builtin.
+# This is usually only needed by core/builtin contributors
+# type: bool
+# instrument.builtin = false
+
+# Have the profiler instrument itself:
+# * Instrument an empty function.
+# This estimates the overhead, that instrumentation is adding (+1 function call).
+# * Instrument the sampler being used to update the statistics.
+# type: bool
+# instrument.profiler = false
+
+#
+# Client and Server
+#
+
+# Name of the player.
+# When running a server, clients connecting with this name are admins.
+# When starting from the main menu, this is overridden.
+# type: string
+# name =
+
+# Set the language. Leave empty to use the system language.
+# A restart is required after changing this.
+# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
+# language =
+
+# Level of logging to be written to debug.txt:
+# - <nothing> (no logging)
+# - none (messages with no level)
+# - error
+# - warning
+# - action
+# - info
+# - verbose
+# type: enum values: , warning, action, info, verbose
+# debug_log_level = action
+
+# IPv6 support.
+# type: bool
+# enable_ipv6 = true
+
+## Advanced
+
+# Default timeout for cURL, stated in milliseconds.
+# Only has an effect if compiled with cURL.
+# type: int
+# curl_timeout = 5000
+
+# Limits number of parallel HTTP requests. Affects:
+# - Media fetch if server uses remote_media setting.
+# - Serverlist download and server announcement.
+# - Downloads performed by main menu (e.g. mod manager).
+# Only has an effect if compiled with cURL.
+# type: int
+# curl_parallel_limit = 8
+
+# Maximum time in ms a file download (e.g. a mod download) may take.
+# type: int
+# curl_file_download_timeout = 300000
+
+# Makes DirectX work with LuaJIT. Disable if it causes troubles.
+# type: bool
+# high_precision_fpu = true
+
+# Replaces the default main menu with a custom one.
+# type: string
+# main_menu_script =
+
+# type: int
+# main_menu_game_mgr = 0
+
+# type: int
+# main_menu_mod_mgr = 1
+
+# type: string
+# modstore_download_url = https://forum.minetest.net/media/
+
+# type: string
+# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
+
+# type: string
+# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/