+## Game
+
+# Default game when creating a new world.
+# This will be overridden when creating a world from the main menu.
+# type: string
+# default_game = minetest
+
+# Message of the day displayed to players connecting.
+# type: string
+# motd =
+
+# Maximum number of players that can connect simultaneously.
+# type: int
+# max_users = 15
+
+# World directory (everything in the world is stored here).
+# Not needed if starting from the main menu.
+# type: path
+# map-dir =
+
+# Time in seconds for item entity (dropped items) to live.
+# Setting it to -1 disables the feature.
+# type: int
+# item_entity_ttl = 900
+
+# Enable players getting damage and dying.
+# type: bool
+# enable_damage = false
+
+# A chosen map seed for a new map, leave empty for random.
+# Will be overridden when creating a new world in the main menu.
+# type: string
+# fixed_map_seed =
+
+# New users need to input this password.
+# type: string
+# default_password =
+
+# The privileges that new users automatically get.
+# See /privs in game for a full list on your server and mod configuration.
+# type: string
+# default_privs = interact, shout
+
+# Whether players are shown to clients without any range limit.
+# Deprecated, use the setting player_transfer_distance instead.
+# type: bool
+# unlimited_player_transfer_distance = true
+
+# Defines the maximal player transfer distance in blocks (0 = unlimited).
+# type: int
+# player_transfer_distance = 0
+
+# Whether to allow players to damage and kill each other.
+# type: bool
+# enable_pvp = true
+
+# If this is set, players will always (re)spawn at the given position.
+# type: string
+# static_spawnpoint =
+
+# If enabled, new players cannot join with an empty password.
+# type: bool
+# disallow_empty_password = false
+
+# If enabled, disable cheat prevention in multiplayer.
+# type: bool
+# disable_anticheat = false
+
+# If enabled, actions are recorded for rollback.
+# This option is only read when server starts.
+# type: bool
+# enable_rollback_recording = false
+
+# A message to be displayed to all clients when the server shuts down.
+# type: string
+# kick_msg_shutdown = Server shutting down.
+
+# A message to be displayed to all clients when the server crashes.
+# type: string
+# kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
+
+# Whether to ask clients to reconnect after a (Lua) crash.
+# Set this to true if your server is set up to restart automatically.
+# type: bool
+# ask_reconnect_on_crash = false
+
+# From how far clients know about objects, stated in mapblocks (16 nodes).
+# type: int
+# active_object_send_range_blocks = 3
+
+# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
+# In active blocks objects are loaded and ABMs run.
+# type: int
+# active_block_range = 2
+
+# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
+# type: int
+# max_block_send_distance = 10
+
+# Maximum number of forceloaded mapblocks.
+# type: int
+# max_forceloaded_blocks = 16
+
+# Interval of sending time of day to clients.
+# type: int
+# time_send_interval = 5
+
+# Controls length of day/night cycle.
+# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
+# type: int
+# time_speed = 72
+
+# Interval of saving important changes in the world, stated in seconds.
+# type: float
+# server_map_save_interval = 5.3
+
+### Physics
+
+# type: float
+# movement_acceleration_default = 3
+
+# type: float
+# movement_acceleration_air = 2
+
+# type: float
+# movement_acceleration_fast = 10
+
+# type: float
+# movement_speed_walk = 4
+
+# type: float
+# movement_speed_crouch = 1.35
+
+# type: float
+# movement_speed_fast = 20
+
+# type: float
+# movement_speed_climb = 2
+
+# type: float
+# movement_speed_jump = 6.5
+
+# type: float
+# movement_speed_descend = 6
+
+# type: float
+# movement_liquid_fluidity = 1
+
+# type: float
+# movement_liquid_fluidity_smooth = 0.5
+
+# type: float
+# movement_liquid_sink = 10
+
+# type: float
+# movement_gravity = 9.81
+
+### Advanced
+
+# Handling for deprecated lua api calls:
+# - legacy: (try to) mimic old behaviour (default for release).
+# - log: mimic and log backtrace of deprecated call (default for debug).
+# - error: abort on usage of deprecated call (suggested for mod developers).
+# type: enum values: legacy, log, error
+# deprecated_lua_api_handling = legacy
+
+# Useful for mod developers.
+# type: bool
+# mod_profiling = false
+
+# Detailed mod profile data. Useful for mod developers.
+# type: bool
+# detailed_profiling = false
+
+# Profiler data print interval. 0 = disable. Useful for developers.
+# type: int
+# profiler_print_interval = 0
+
+# Number of extra blocks that can be loaded by /clearobjects at once.
+# This is a trade-off between sqlite transaction overhead and
+# memory consumption (4096=100MB, as a rule of thumb).
+# type: int
+# max_clearobjects_extra_loaded_blocks = 4096
+
+# How much the server will wait before unloading unused mapblocks.
+# Higher value is smoother, but will use more RAM.
+# type: int
+# server_unload_unused_data_timeout = 29
+
+# Maximum number of statically stored objects in a block.
+# type: int
+# max_objects_per_block = 49
+
+# See http://www.sqlite.org/pragma.html#pragma_synchronous
+# type: enum values: 0, 1, 2
+# sqlite_synchronous = 2
+
+# Length of a server tick and the interval at which objects are generally updated over network.
+# type: float
+# dedicated_server_step = 0.1
+
+# Length of time between Active Block Management execution cycles
+# type: float
+# active_block_mgmt_interval = 2.0
+
+# Length of time between ABM execution cycles
+# type: float
+# abm_interval = 1.0
+
+# Length of time between NodeTimer execution cycles
+# type: float
+# nodetimer_interval = 1.0
+
+# If enabled, invalid world data won't cause the server to shut down.
+# Only enable this if you know what you are doing.
+# type: bool
+# ignore_world_load_errors = false
+
+# Max liquids processed per step.
+# type: int
+# liquid_loop_max = 100000
+
+# The time (in seconds) that the liquids queue may grow beyond processing
+# capacity until an attempt is made to decrease its size by dumping old queue
+# items. A value of 0 disables the functionality.
+# type: int
+# liquid_queue_purge_time = 0
+
+# Liquid update interval in seconds.
+# type: float
+# liquid_update = 1.0
+
+## Mapgen
+
+# Name of map generator to be used when creating a new world.
+# Creating a world in the main menu will override this.
+# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
+# mg_name = v6
+
+# Water surface level of the world.
+# type: int
+# water_level = 1
+
+# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
+# type: int
+# max_block_generate_distance = 6
+
+# Where the map generator stops.
+# Please note:
+# - Limited to 31000 (setting above has no effect)
+# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
+# - Those groups have an offset of -32, -32 nodes from the origin.
+# - Only groups which are within the map_generation_limit are generated
+# type: int min: 0 max: 31000
+# map_generation_limit = 31000
+
+# Global map generation attributes.
+# In Mapgen v6 the 'decorations' flag controls all decorations except trees
+# and junglegrass, in all other mapgens this flag controls all decorations.
+# The default flags set in the engine are: caves, light, decorations
+# The flags string modifies the engine defaults.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
+# mg_flags = caves,dungeons,light,decorations
+
+### Advanced
+
+# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
+# type: int
+# chunksize = 5
+
+# Dump the mapgen debug infos.
+# type: bool
+# enable_mapgen_debug_info = false
+
+# Maximum number of blocks that can be queued for loading.
+# type: int
+# emergequeue_limit_total = 256
+
+# Maximum number of blocks to be queued that are to be loaded from file.
+# Set to blank for an appropriate amount to be chosen automatically.
+# type: int
+# emergequeue_limit_diskonly = 32
+
+# Maximum number of blocks to be queued that are to be generated.
+# Set to blank for an appropriate amount to be chosen automatically.
+# type: int
+# emergequeue_limit_generate = 32
+
+# Number of emerge threads to use. Make this field blank, or increase this number
+# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
+# at the cost of slightly buggy caves.
+# type: int
+# num_emerge_threads = 1
+
+# Noise parameters for biome API temperature, humidity and biome blend.
+# type: noise_params
+# mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
+
+# type: noise_params
+# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
+
+# type: noise_params
+# mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
+
+# type: noise_params
+# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
+
+#### Mapgen v5
+
+# type: noise_params
+# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
+
+# type: noise_params
+# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
+
+# type: noise_params
+# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
+
+# type: noise_params
+# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
+
+# type: noise_params
+# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
+
+#### Mapgen v6
+
+# Map generation attributes specific to Mapgen v6.
+# When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
+# The default flags set in the engine are: biomeblend, mudflow
+# The flags string modifies the engine defaults.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
+# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
+
+# Controls size of deserts and beaches in Mapgen v6.
+# When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
+# type: float
+# mgv6_freq_desert = 0.45
+
+# type: float
+# mgv6_freq_beach = 0.15
+
+# type: noise_params
+# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
+
+# type: noise_params
+# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
+
+# type: noise_params
+# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
+
+# type: noise_params
+# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
+
+# type: noise_params
+# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
+
+# type: noise_params
+# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
+
+# type: noise_params
+# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
+
+# type: noise_params
+# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
+
+# type: noise_params
+# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
+
+# type: noise_params
+# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
+
+# type: noise_params
+# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
+
+#### Mapgen v7
+
+# Map generation attributes specific to Mapgen v7.
+# The 'ridges' flag controls the rivers.
+# The default flags set in the engine are: mountains, ridges
+# The flags string modifies the engine defaults.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: mountains, ridges, nomountains, noridges
+# mgv7_spflags = mountains,ridges
+
+# type: noise_params
+# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
+
+# type: noise_params
+# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
+
+# type: noise_params
+# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
+
+# type: noise_params
+# mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0
+
+# type: noise_params
+# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+# type: noise_params
+# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
+
+# type: noise_params
+# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
+
+# type: noise_params
+# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
+
+# type: noise_params
+# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
+
+# type: noise_params
+# mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
+
+# type: noise_params
+# mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+
+#### Mapgen flat
+
+# Map generation attributes specific to Mapgen flat.
+# Occasional lakes and hills can be added to the flat world.
+# The default flags set in the engine are: none
+# The flags string modifies the engine defaults.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: lakes, hills, , nolakes, nohills
+# mgflat_spflags =
+
+# Y of flat ground.
+# type: int
+# mgflat_ground_level = 8
+
+# Y of upper limit of large pseudorandom caves.
+# type: int
+# mgflat_large_cave_depth = -33
+
+# Terrain noise threshold for lakes.
+# Controls proportion of world area covered by lakes.
+# Adjust towards 0.0 for a larger proportion.
+# type: float
+# mgflat_lake_threshold = -0.45
+
+# Controls steepness/depth of lake depressions.
+# type: float
+# mgflat_lake_steepness = 48.0
+
+# Terrain noise threshold for hills.
+# Controls proportion of world area covered by hills.
+# Adjust towards 0.0 for a larger proportion.
+# type: float
+# mgflat_hill_threshold = 0.45
+
+# Controls steepness/height of hills.
+# type: float
+# mgflat_hill_steepness = 64.0
+
+# Determines terrain shape.
+# The 3 numbers in brackets control the scale of the
+# terrain, the 3 numbers should be identical.
+# type: noise_params
+# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
+
+# type: noise_params
+# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+# type: noise_params
+# mgflat_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
+
+# type: noise_params
+# mgflat_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
+
+#### Mapgen fractal
+
+# Choice of 18 fractals from 9 formulas.
+# 1 = 4D "Roundy" mandelbrot set.
+# 2 = 4D "Roundy" julia set.
+# 3 = 4D "Squarry" mandelbrot set.
+# 4 = 4D "Squarry" julia set.
+# 5 = 4D "Mandy Cousin" mandelbrot set.
+# 6 = 4D "Mandy Cousin" julia set.
+# 7 = 4D "Variation" mandelbrot set.
+# 8 = 4D "Variation" julia set.
+# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
+# 10 = 3D "Mandelbrot/Mandelbar" julia set.
+# 11 = 3D "Christmas Tree" mandelbrot set.
+# 12 = 3D "Christmas Tree" julia set.
+# 13 = 3D "Mandelbulb" mandelbrot set.
+# 14 = 3D "Mandelbulb" julia set.
+# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
+# 16 = 3D "Cosine Mandelbulb" julia set.
+# 17 = 4D "Mandelbulb" mandelbrot set.
+# 18 = 4D "Mandelbulb" julia set.
+# type: int min: 1 max: 18
+# mgfractal_fractal = 1
+
+# Iterations of the recursive function.
+# Controls the amount of fine detail.
+# type: int
+# mgfractal_iterations = 11
+
+# Approximate (X,Y,Z) scale of fractal in nodes.
+# type: v3f
+# mgfractal_scale = (4096.0, 1024.0, 4096.0)
+
+# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
+# Used to move a suitable spawn area of low land close to (0, 0).
+# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
+# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
+# type: v3f
+# mgfractal_offset = (1.79, 0.0, 0.0)
+
+# W co-ordinate of the generated 3D slice of a 4D fractal.
+# Determines which 3D slice of the 4D shape is generated.
+# Has no effect on 3D fractals.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_slice_w = 0.0
+
+# Julia set only: X component of hypercomplex constant determining julia shape.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_julia_x = 0.33
+
+# Julia set only: Y component of hypercomplex constant determining julia shape.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_julia_y = 0.33
+
+# Julia set only: Z component of hypercomplex constant determining julia shape.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_julia_z = 0.33
+
+# Julia set only: W component of hypercomplex constant determining julia shape.
+# Has no effect on 3D fractals.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_julia_w = 0.33
+
+# type: noise_params
+# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
+
+# type: noise_params
+# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+# type: noise_params
+# mgfractal_np_cave1 = 0, 12, (128, 128, 128), 52534, 4, 0.5, 2.0
+
+# type: noise_params
+# mgfractal_np_cave2 = 0, 12, (128, 128, 128), 10325, 4, 0.5, 2.0
+
+#### Mapgen Valleys
+
+##### General
+
+# Map generation attributes specific to Mapgen Valleys.
+# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
+# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
+# it may interfere with delicately adjusted biomes.
+# The default flags set in the engine are: altitude_chill, humid_rivers
+# The flags string modifies the engine defaults.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
+# mg_valleys_spflags = altitude_chill,humid_rivers
+
+# The altitude at which temperature drops by 20C
+# type: int
+# mg_valleys_altitude_chill = 90
+
+# Depth below which you'll find large caves.
+# type: int
+# mg_valleys_large_cave_depth = -33
+
+# Creates unpredictable lava features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+# type: int
+# mg_valleys_lava_features = 0
+
+# Depth below which you'll find massive caves.
+# type: int
+# mg_valleys_massive_cave_depth = -256
+
+# How deep to make rivers
+# type: int
+# mg_valleys_river_depth = 4
+
+# How wide to make rivers
+# type: int
+# mg_valleys_river_size = 5
+
+# Creates unpredictable water features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+# type: int
+# mg_valleys_water_features = 0
+
+##### Noises
+
+# Caves and tunnels form at the intersection of the two noises
+# type: noise_params
+# mg_valleys_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0
+
+# Caves and tunnels form at the intersection of the two noises
+# type: noise_params
+# mg_valleys_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0
+
+# The depth of dirt or other filler
+# type: noise_params
+# mg_valleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
+
+# Massive caves form here.
+# type: noise_params
+# mg_valleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
+
+# River noise -- rivers occur close to zero
+# type: noise_params
+# mg_valleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
+
+# Base terrain height
+# type: noise_params
+# mg_valleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
+
+# Raises terrain to make valleys around the rivers
+# type: noise_params
+# mg_valleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
+
+# Slope and fill work together to modify the heights
+# type: noise_params
+# mg_valleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
+
+# Amplifies the valleys
+# type: noise_params
+# mg_valleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
+
+# Slope and fill work together to modify the heights
+# type: noise_params
+# mg_valleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
+
+## Security
+
+# Prevent mods from doing insecure things like running shell commands.
+# type: bool
+# secure.enable_security = false
+
+# Comma-separated list of trusted mods that are allowed to access insecure
+# functions even when mod security is on (via request_insecure_environment()).
+# type: string
+# secure.trusted_mods =
+
+# Comma-seperated list of mods that are allowed to access HTTP APIs, which
+# allow them to upload and download data to/from the internet.
+# type: string
+# secure.http_mods =
+
+#
+# Client and Server
+#
+
+# Name of the player.
+# When running a server, clients connecting with this name are admins.
+# When starting from the main menu, this is overridden.
+# type: string
+# name =
+
+# Set the language. Leave empty to use the system language.
+# A restart is required after changing this.
+# type: enum values: , be, cs, da, de, eo, es, et, fr, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, tr, uk, zh_CN, zh_TW
+# language =
+
+# Level of logging to be written to debug.txt:
+# - <nothing> (no logging)
+# - none (messages with no level)
+# - error
+# - warning
+# - action
+# - info
+# - verbose
+# type: enum values: , warning, action, info, verbose
+# debug_log_level = action
+
+# IPv6 support.
+# type: bool
+# enable_ipv6 = true
+
+## Advanced
+
+# Default timeout for cURL, stated in milliseconds.
+# Only has an effect if compiled with cURL.
+# type: int
+# curl_timeout = 5000
+
+# Limits number of parallel HTTP requests. Affects:
+# - Media fetch if server uses remote_media setting.
+# - Serverlist download and server announcement.
+# - Downloads performed by main menu (e.g. mod manager).
+# Only has an effect if compiled with cURL.
+# type: int
+# curl_parallel_limit = 8
+
+# Maximum time in ms a file download (e.g. a mod download) may take.
+# type: int
+# curl_file_download_timeout = 300000