+# Whether to mute sounds. You can unmute sounds at any time, unless the
+# sound system is disabled (enable_sound=false).
+# In-game, you can toggle the mute state with the mute key or by using the
+# pause menu.
+# type: bool
+# mute_sound = false
+
+#
+# Client
+#
+
+# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
+# type: bool
+# clickable_chat_weblinks = true
+
+# Optional override for chat weblink color.
+# type: string
+# chat_weblink_color =
+
+## Network
+
+# Address to connect to.
+# Leave this blank to start a local server.
+# Note that the address field in the main menu overrides this setting.
+# type: string
+# address =
+
+# Port to connect to (UDP).
+# Note that the port field in the main menu overrides this setting.
+# type: int min: 1 max: 65535
+# remote_port = 30000
+
+# Prometheus listener address.
+# If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
+# enable metrics listener for Prometheus on that address.
+# Metrics can be fetched on http://127.0.0.1:30000/metrics
+# type: string
+# prometheus_listener_address = 127.0.0.1:30000
+
+# Save the map received by the client on disk.
+# type: bool
+# enable_local_map_saving = false
+
+# Enable usage of remote media server (if provided by server).
+# Remote servers offer a significantly faster way to download media (e.g. textures)
+# when connecting to the server.
+# type: bool
+# enable_remote_media_server = true
+
+# Enable Lua modding support on client.
+# This support is experimental and API can change.
+# type: bool
+# enable_client_modding = false
+
+# URL to the server list displayed in the Multiplayer Tab.
+# type: string
+# serverlist_url = servers.minetest.net
+
+# File in client/serverlist/ that contains your favorite servers displayed in the
+# Multiplayer Tab.
+# type: string
+# serverlist_file = favoriteservers.json
+
+# Maximum size of the out chat queue.
+# 0 to disable queueing and -1 to make the queue size unlimited.
+# type: int
+# max_out_chat_queue_size = 20
+
+# Enable register confirmation when connecting to server.
+# If disabled, new account will be registered automatically.
+# type: bool
+# enable_register_confirmation = true
+