-xdecor.register("mailbox", {
- description = "Mailbox",
- tiles = {
- "xdecor_mailbox_top.png", "xdecor_mailbox_bottom.png",
- "xdecor_mailbox_side.png", "xdecor_mailbox_side.png",
- "xdecor_mailbox.png", "xdecor_mailbox.png",
- },
- groups = {cracky=3, oddly_breakable_by_hand=1},
- on_rotate = screwdriver.rotate_simple,
- after_place_node = function(pos, placer, _)
- local meta = minetest.get_meta(pos)
- local player_name = placer:get_player_name()
-
- meta:set_string("owner", player_name)
- meta:set_string("infotext", player_name.."'s Mailbox")
-
- local inv = meta:get_inventory()
- inv:set_size("mailbox", 6*4)
- inv:set_size("drop", 1)
- end,
- on_rightclick = function(pos, _, clicker, _)
- local meta = minetest.get_meta(pos)
- local player = clicker:get_player_name()
- local owner = meta:get_string("owner")
-
- if player == owner then
- minetest.show_formspec(player, "", mailbox.formspec(pos, owner, 1))
- else
- minetest.show_formspec(player, "", mailbox.formspec(pos, owner, 0))
- end
- end,
- can_dig = function(pos, player)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- local player_name = player:get_player_name()
- local inv = meta:get_inventory()
-
- return inv:is_empty("mailbox") and player and player_name == owner
- end,
- on_metadata_inventory_put = function(pos, listname, _, stack, player)
- local inv = minetest.get_meta(pos):get_inventory()
- local player_name = player:get_player_name()
- local meta = minetest.get_meta(pos)
- local stack_name = stack:get_name().." "..stack:get_count()
-
- if listname == "drop" and inv:room_for_item("mailbox", stack) then
- inv:remove_item("drop", stack)
- inv:add_item("mailbox", stack)
-
- for i = 7, 2, -1 do
- meta:set_string("giver"..i, meta:get_string("giver"..(i-1)))
- meta:set_string("stack"..i, meta:get_string("stack"..(i-1)))
- end
- meta:set_string("giver1", player_name)
- meta:set_string("stack1", stack_name)
- end
- end,
- allow_metadata_inventory_put = function(pos, listname, _, stack, player)
- local player_name = player:get_player_name()
- if listname == "drop" then
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- if inv:room_for_item("mailbox", stack) then
- return -1
- else
- minetest.chat_send_player(player_name, "The mailbox is full")
- end
- end
-
- return 0
- end
-})
-