- if meta:get_string("item") ~= "" then
- local posad = facedir[node.param2]
-
- if not posad then
- return
- end
- pos.x = pos.x + posad.x*6.5/16
- pos.y = pos.y + posad.y*6.5/16
- pos.z = pos.z + posad.z*6.5/16
- tmp.nodename = node.name
- tmp.texture = ItemStack(meta:get_string("item")):get_name()
-
- local e = minetest.add_entity(pos, "xdecor:f_item")
- local yaw = math.pi*2 - node.param2 * math.pi/2
- e:setyaw(yaw)
- end
+ local e = minetest.add_entity(pos, "xdecor:f_item")
+ local yaw = math.pi*2 - node.param2 * math.pi/2
+ e:setyaw(yaw)