-\r
- //! Flag to ignore the b3d file's mipmapping flag\r
- /** Instead Irrlicht's texture creation flag is used. Use it like this:\r
- \code\r
- SceneManager->getParameters()->setAttribute(scene::B3D_LOADER_IGNORE_MIPMAP_FLAG, true);\r
- \endcode\r
- **/\r
- const c8* const B3D_LOADER_IGNORE_MIPMAP_FLAG = "B3D_IgnoreMipmapFlag";\r
-\r
- //! Name of the parameter for setting the length of debug normals.\r
- /** Use it like this:\r
- \code\r
- SceneManager->getParameters()->setAttribute(scene::DEBUG_NORMAL_LENGTH, 1.5f);\r
- \endcode\r
- **/\r
- const c8* const DEBUG_NORMAL_LENGTH = "DEBUG_Normal_Length";\r
-\r
- //! Name of the parameter for setting the color of debug normals.\r
- /** Use it like this:\r
- \code\r
- SceneManager->getParameters()->setAttributeAsColor(scene::DEBUG_NORMAL_COLOR, video::SColor(255, 255, 255, 255));\r
- \endcode\r
- **/\r
- const c8* const DEBUG_NORMAL_COLOR = "DEBUG_Normal_Color";\r
-\r
-\r