- node_cave_liquid = "default:water_source",
- -- Nodes placed as a blob of liquid in 50% of large caves.
- -- If absent, cave liquids fall back to classic behaviour of lava or
- -- water distributed according to a hardcoded 3D noise.
+ node_cave_liquid = "default:lava_source",
+ node_cave_liquid = {"default:water_source", "default:lava_source"},
+ -- Nodes placed inside 50% of the medium size caves.
+ -- Multiple nodes can be specified, each cave will use a randomly
+ -- chosen node from the list.
+ -- If this field is left out or 'nil', cave liquids fall back to
+ -- classic behaviour of lava and water distributed using 3D noise.
+ -- For no cave liquid, specify "air".