+ If using MSVC:
+ - Open the generated minetest.sln
+ - The project defaults to the "Debug" configuration. Make very sure to
+ select "Release", unless you want to debug some stuff (it's slower)
+ - Build the ALL_BUILD project
+ - Build the INSTALL project
+ - You should now have a working game with the executable in
+ DIR/minetest-install/bin/minetest.exe
+ - Additionally you may create a zip package by building the PACKAGE
+ project.
+ If using MinGW:
+ - Using the command line, browse to the build directory and run 'make'
+ (or mingw32-make or whatever it happens to be)
+ - You should now have a working game with the executable in
+ DIR/minetest/bin/minetest.exe
+
+Windows releases of minetest are built using a bat script like this:
+--------------------------------------------------------------------
+
+set installpath="C:\tmp\minetest_install"
+set irrlichtpath="C:\tmp\irrlicht-1.7.2"
+
+set sourcedir=%CD%
+set builddir=%sourcedir%\bvc10
+mkdir %builddir%
+pushd %builddir%
+cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
+"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
+"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
+"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
+popd