+- Fix bug in rect::clipAgainst that had caused rects completely outside to the left-top of the rect to be clipped against ending up with both corners outside.\r
+ It still worked for UI in most cases as the resulting rectangle still had an area of 0.\r
+- Add getAlign functions to IGUIElement\r
+- Add optional multitouch support to X11 (but disabled in IrrCompileConfig by default). Thanks @TheBrokenRail for a patch proposal based on example code from esjeon (patch #322).\r
+- Slightly changed close window handling on X11 (optimized and avoids problems on some shells). Thanks @TheBrokenRail for a patch (was part of patch #322).\r
+- Add getActiveColor functions to IGUIStaticText and IGUIButton (get currently used color).\r
+- Add IGUIEnvironment::addToDeletionQueue to allow save removal of gui elements while iterating over them (like the same named function in ISceneManager).\r
+- IGUIEnvironment::drawAll has now a parameter to allow disabling automatic resize to screensize. Makes it easier to use partial screens with full alignment support.\r
+- No longer try to set WM_QUIT when using an external Window on Win32. \r
+ Thx @Marko Mahnic for the patch (https://sourceforge.net/p/irrlicht/bugs/449)\r
+- ply meshloader now also supports textures with uv-labels named texture_u/texture_v. \r
+ Thx @acy for bugreport and test-model (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=4&t=52646)\r
+- Fix potential reading/writing 1 byte behind it's own buffer in PLY loader.\r
+ Thanks @wolfgang for report and patch (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=52627&p=305573#p305573)\r
+- ICursorControl::isVisible is now always returning the flag set in setVisible. \r
+ This changes the behaviour on Win32 somewhat when Windows returned a CURSOR_SUPPRESSED state (touch-screen input).\r
+ Previously we set IsVisible it to false when CURSOR_SUPPRESSED was set.\r
+ Also we handle the CURSOR_SUPPRESSED state slightly different now and still try to hide cursors once when requested.\r
+- Improvements to B3D writer for speed, readability and handling of low framerate animations.\r
+ Thanks @JLouisB for the patch (For more info, see: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=50067&start=15)\r
+- Add another render pass ESNRP_GUI which is drawn last and is p.E. useful for rendering gui nodes in the scenemanager.\r
+- BurningVideo: 0.52\r