- vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division. \r
Costs some speed, but fixes floating point troubles caused by this optimization (like x/x no longer being 1.0).\r
- Add equals and set_data functions to core::array for easier working with blocks of data.\r
- vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division. \r
Costs some speed, but fixes floating point troubles caused by this optimization (like x/x no longer being 1.0).\r
- Add equals and set_data functions to core::array for easier working with blocks of data.\r