+- IBillboardSceneNode got functions to access meshbuffers. So uv-coordinates can now be modified directly (previously only possible via texture matrix).\r
+- vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division. \r
+ Costs some speed, but fixes floating point troubles caused by this optimization (like x/x no longer being 1.0).\r
+- Add equals and set_data functions to core::array for easier working with blocks of data.\r
+- SIrrlichtCreationParameters::IgnoreInput set to false works again on X11. \r
+ Thanks @ Victor Gaydov for report + patch + very good test cases! (bug #401)\r
+ This had been broken since Irrlicht 1.6\r
+- Add steer parameter to CSceneNodeAnimatorFollowSpline which allows rotating node toward direction of movement. \r
+ Thanks @ Bate for the patch (patch #175)\r
+- Add a workaround for XWarpPointer bug that causes mouse to jump when users have set a Coordinate Transformation Matrix for their mouse on X11.\r
+ This was mentioned in bug #450 by vikaig.\r
+ The fix needs compiling with _IRR_LINUX_X11_XINPUT2_ enabled (so far disabled by default)\r
+- Add IGeometryCreator::createTorusMesh to create donuts.\r
+- Don't try loading broken image files twice with same loader anymore.\r
+- Make CImageLoaderJPG thread safe. Thanks @ Edoardo Lolletti for report and patch (patch #324)\r
+- Add ETCF_SUPPORT_VERTEXT_TEXTURE flag which can be used to enable vertex texture sampling support in Direct3D 9.\r
+ Note that this was enabled for a long time in 1.9 svn, but is now disabled by default.\r
+- CGUIListBox now serializes the state of "Selected". Feature wish by chronologicaldot (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=52719)\r
+- Bugfix: Changing focus with tab-keys now also work when elements are inside a modal screen.\r
+- COBJMeshFileLoader using a bit more exact color conversion for 0-1 to 0-255 range (same now as SColorf::toSColor uses).\r
+- Speedup for COBJMeshWriter\r
+- Add blinkMode parameter to IGUIEnvironment::addModalScreen, so blinking can be suppressed\r
+- Speedup: Avoid string copy in CXMLReaderImpl::getAttributeByName\r
+- Fix bug in rect::clipAgainst that had caused rects completely outside to the left-top of the rect to be clipped against ending up with both corners outside.\r
+ It still worked for UI in most cases as the resulting rectangle still had an area of 0.\r
+- Add getAlign functions to IGUIElement\r
+- Add optional multitouch support to X11 (but disabled in IrrCompileConfig by default). Thanks @TheBrokenRail for a patch proposal based on example code from esjeon (patch #322).\r