+[*Advanced]
+
+[**Profiling]
+# Load the game profiler to collect game profiling data.
+# Provides a /profiler command to access the compiled profile.
+# Useful for mod developers and server operators.
+profiler.load (Load the game profiler) bool false
+
+# The default format in which profiles are being saved,
+# when calling `/profiler save [format]` without format.
+profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
+
+# The file path relative to your worldpath in which profiles will be saved to.
+#
+profiler.report_path (Report path) string ""
+
+[***Instrumentation]
+
+# Instrument the methods of entities on registration.
+instrument.entity (Entity methods) bool true
+
+# Instrument the action function of Active Block Modifiers on registration.
+instrument.abm (Active Block Modifiers) bool true
+
+# Instrument the action function of Loading Block Modifiers on registration.
+instrument.lbm (Loading Block Modifiers) bool true
+
+# Instrument chatcommands on registration.
+instrument.chatcommand (Chatcommands) bool true
+
+# Instrument global callback functions on registration.
+# (anything you pass to a minetest.register_*() function)
+instrument.global_callback (Global callbacks) bool true
+
+[****Advanced]
+# Instrument builtin.
+# This is usually only needed by core/builtin contributors
+instrument.builtin (Builtin) bool false
+
+# Have the profiler instrument itself:
+# * Instrument an empty function.
+# This estimates the overhead, that instrumentation is adding (+1 function call).
+# * Instrument the sampler being used to update the statistics.
+instrument.profiler (Profiler) bool false
+